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  • Walk-through animation tutorial

    Hi guys,

    We have added a tutorial on doing a walk-through animation in the help index:

    http://www.spot3d.com/vray/help/150R...ials_imap2.htm

    Note: There may be problems downloading the linked files (scenes/animations); it should work if you right-click and choose "Save as..." and then remove the .htm extension.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    vlado

    the avi was very nice and smooth. did you render out to consecutive images and then compile the avi or was it straight out to avi?

    also would it be possible to save the file out as a 3ds? my company hasn't coughed up to go to max 7 yet

    Comment


    • #3
      interesting and very informative tutorial. One question though: why did you choose multiframe incremental over incremental add to current map? What is the difference between the two that would cause you to choose one over the other? I ask because Ive never used multiframe incremental and have always used the Incremental add to current map.
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

      Comment


      • #4
        Thank you once again - that's fantastic! I really looking forward to reading it.
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
        Lunarlog - LunarStudio and HDRSource Blog

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        • #5
          Hi,

          Thanks Vlado! Just what I was wishing for in the Tutorial section. This is great! The only thing is, I'm not able to get the .avi from the Walk-through tutorial page.

          Thanks again,

          rpc212
          rpc212
          - - - - - - - - - - - - - -

          "DR or Die!"

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          • #6
            read his post about downloading the avis and such.
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

            Comment


            • #7
              Thanks. I think I will be using this soon!
              Tim Nelson
              timnelson3d.com

              Comment


              • #8
                Hi,

                Sorry my bad. All is good. I find it hard to read my native language!


                Thanks,

                rpc212
                rpc212
                - - - - - - - - - - - - - -

                "DR or Die!"

                Comment


                • #9
                  Originally posted by siliconbauhaus
                  vlado

                  the avi was very nice and smooth. did you render out to consecutive images and then compile the avi or was it straight out to avi?
                  The animation was first rendered out to .png images, and then compiled into an .avi. That way, you won't lose all rendered frames if something goes wrong in the middle of the rendering... and also you can play with the compression settings later.

                  also would it be possible to save the file out as a 3ds? my company hasn't coughed up to go to max 7 yet
                  Yes, I'll try to convert it.

                  What is the difference between the two that would cause you to choose one over the other?
                  The only difference is that the "Multiframe incremental" mode will delete the map in memory at the start of the rendering. With the "Incremental add" mode, the current map is not deleted.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    cheers vlado for the info. I've used rendering out the images before with good results

                    Comment


                    • #11
                      thank's Vlado for the nfo.
                      I will also use it soon.
                      =:-/
                      Laurent

                      Comment


                      • #12
                        Thanks for the tutorial vlado!

                        One question regaurding this quote:

                        "Note that the irradiance map cannot be calculated through backburner. It must be calculated on a single machine. This is because we will use the Multiframe incremental Mode for the irradiance map."

                        I use backburner to calculate the irMap in multi-frame incremental mode all the time. 2 computers calculate and save the ir map as the build it, it seems to work flawlessly. Am I right about that or no? Am I missing something?

                        -Z
                        Chris
                        The Revitlution

                        Comment


                        • #13
                          Ah. Well, there are tricks of course... but the workflow becomes somewhat more complicated. You can use the backburner for different parts of the walk-through quite successfully.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            Originally posted by vlado
                            Ah. Well, there are tricks of course... but the workflow becomes somewhat more complicated. You can use the backburner for different parts of the walk-through quite successfully.

                            Best regards,
                            Vlado
                            cool, that's what I thought. Thanks again for that tut, I finally understand how to use the light cache correctly with animations now. I think the best part of these tutorials is the workflow process on creating a good lighting solution, especially the tips on how to verify it by looking at the samples.

                            good job!

                            -Z
                            Chris
                            The Revitlution

                            Comment


                            • #15
                              Great tutorial, just did it, works flawlessly, though some artifacts are still there, what setting do you use for irradiance map, i used medium-preset just for testing the thing, did u use very high or custom ?
                              thanks a lot

                              edited : oki, sortedi t out, not high enough irr settings, working flawlessly now
                              http://www.3dna.be

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