Similar questions have been posted in the past, I know, but many seem to be from years ago and therefore, the constant update from Chaos Group has rendered the premises of the answer provided there mostly useless, unfortunately.
I have been going through a paid tutorial and in a particular instance, the tutorial advises "If you want to render the hard edges to look softer, without going through the trouble of fillet edges, you can go to V Ray Asset Editor, select the material you are applying to the object you want soft edges, and turn on bump map. There, at Mode/Map select "Bump Texture Channel" and select "edge" at the checked map icon"
Issue is, in the latest V-Ray, there's no such thing as "Bump texture channel"
It only has "Bump map" or "Normal map". In the tutorial I have seen, it had the third option "Bump texture channel"
I ignored the lack of this selection and proceeded to set "edges" and selected width to about 0.16, and hoped it would work but alas, of course it doesn't.
The model (it's a metallic ring, I downloaded from the tutorial resources to practice) completely ignores the bump map.
See attached screenshot - It shows the bump map "edges" I have set under this generic material I created "White Gold", applied to the layer "White" ...which is where the object (the ring model) is applied to.
I did some research and found word that it works on mesh objects, so I converted the object to mesh using "Mesh" command - and yet, it doesn't work.
I've given up - don't know what makes a bump map work and not work.
Could anyone shed some light on this please?
I have been going through a paid tutorial and in a particular instance, the tutorial advises "If you want to render the hard edges to look softer, without going through the trouble of fillet edges, you can go to V Ray Asset Editor, select the material you are applying to the object you want soft edges, and turn on bump map. There, at Mode/Map select "Bump Texture Channel" and select "edge" at the checked map icon"
Issue is, in the latest V-Ray, there's no such thing as "Bump texture channel"
It only has "Bump map" or "Normal map". In the tutorial I have seen, it had the third option "Bump texture channel"
I ignored the lack of this selection and proceeded to set "edges" and selected width to about 0.16, and hoped it would work but alas, of course it doesn't.
The model (it's a metallic ring, I downloaded from the tutorial resources to practice) completely ignores the bump map.
See attached screenshot - It shows the bump map "edges" I have set under this generic material I created "White Gold", applied to the layer "White" ...which is where the object (the ring model) is applied to.
I did some research and found word that it works on mesh objects, so I converted the object to mesh using "Mesh" command - and yet, it doesn't work.
I've given up - don't know what makes a bump map work and not work.
Could anyone shed some light on this please?
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