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  • #16
    I had similar experiments (instead of onyx i used scattered leafs on a noised multiplane object), but wasn't able to use proxies with 1.09 so i stopped the experiments.

    I also had something like an "tile" effect.

    my solution to this problem was a script:
    Code:
    	
    for i in $ do
    	(
    	rotate i (angleaxis (random -90 90) [0,0,1])
    	)
    drop that text to your toolbar and this script rotates all selected objects around the z-axis.
    www.cgtechniques.com | http://www.hdrlabs.com - home of hdri knowledge

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    • #17
      im a fan of the blurscript "random transform"
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #18
        jacksc02 - cool technique..... the test you posted does look a bit too tiled as others have pointed out... but wouldnt that be real easy to get around? if you just rotate the instanced hedge-parts so they dont all face the same direction i think it would look great!

        how much does these onyx-trees cost? can you buy them one by one (like the bionatics trees) or do you have to buy a whole bunch of trees at once?

        oh and one more thing... why did you convert the hedge to a vray proxy? ive never used the proxy option so maybe this is a stupid question... but the two images look the same and the proxy version took longer to render, so...?

        Ill be following this thread closely... hedges have allways been a problem for me so its great to see some new techniques!
        //

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        • #19
          What is the best way of texturing leaves to Onyx models ?

          I have tried a few methods but none work well with the opacity map.

          n
          www.morphic.tv
          www.niallcochrane.co.uk

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