Hi,
I'm about to create a stainless steel kitchen and I can't achieve this very specific look of distorted lights on surface. Anyone has an idea of how to combine bump/displacement/reflection/metalness/whatever options to get this very specific surface? I had an idea of physically modeling cabinet doors to imitate real life imperfections in surface, to make them a little uneven as a flat sheet of steel is, but didn't work and is also very time consuming. Would like to create this effect using material settings.
I have many different light sources in the scene so there is a lot to be reflected, however every reflection just ends up very blurred or mirror-like.
I'm attaching photos with the look I'm needing.
Please someone save me!
I'm about to create a stainless steel kitchen and I can't achieve this very specific look of distorted lights on surface. Anyone has an idea of how to combine bump/displacement/reflection/metalness/whatever options to get this very specific surface? I had an idea of physically modeling cabinet doors to imitate real life imperfections in surface, to make them a little uneven as a flat sheet of steel is, but didn't work and is also very time consuming. Would like to create this effect using material settings.
I have many different light sources in the scene so there is a lot to be reflected, however every reflection just ends up very blurred or mirror-like.
I'm attaching photos with the look I'm needing.
Please someone save me!
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