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decal not on backside of glass - how?

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  • decal not on backside of glass - how?



    What I would like is to have a decal on a glass, without showing it on the inside of the glass. Second question is, why is the decal black, seen from the backside?
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

  • #2
    hi Gijs,

    U can try selecting only the polys wer the decals should appear using select poly modifier. apply UV map on top of it and changing its UV channel to correspond the texture channel of your decal mat. Never forget to use Composite map when applying decals. each map has its own channel.

    /Ryan
    if you find a bug...kill it.

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    • #3
      Thanks, I also managed (for this simple object) to UVUnwrap it, in that case I don't need a composite map, but I guess for more complicated objects your solution is the way to go.

      What's still left is question 2: why is the back of the decal black?
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #4
        Another aproach would be to have a multisub mat, one with decal applied to the outer faces and a plain glass applied to the rest.
        Eric Boer
        Dev

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        • #5
          What's still left is question 2: why is the back of the decal black?
          Maybe a shadow from the outside letters?
          Eric Boer
          Dev

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          • #6
            Originally posted by RErender
            Another aproach would be to have a multisub mat, one with decal applied to the outer faces and a plain glass applied to the rest.
            I tried that at first, but that made the object look solid.
            You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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            • #7
              hmm wouldn't expect that
              Eric Boer
              Dev

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              • #8
                gijs- does the map you are using have a stroed Alpha channel?
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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                • #9
                  The solution with composite maps seems to work pretty good.

                  Chris, what about the alpha channel? Both the decal and transparency map have alpha channels.
                  You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                  • #10
                    here an example of it with diffuse, transparancy and bump composite maps.
                    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                    • #11
                      nice!!

                      Care to share some info or possible a scene on how you achieved that.

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                      • #12
                        In the first render, it doesn't look too far from reality. I would imagine that the black "back side" is actually a reflection of the decal. Try disabling reflections and see if it goes away.
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                        J. Scott Smith Visual Designs


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                        • #13
                          @CCS: No, the decal is on the backside in that rendering, and I think Rerender was right that it was black because of occlusion by the front decal.

                          @Daforce: I will post the file with decals later tonight so you can have a look.
                          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                          • #14
                            Thanks Mate

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                            • #15
                              Sample file with bitmaps included.

                              .
                              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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