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What I would like is to have a decal on a glass, without showing it on the inside of the glass. Second question is, why is the decal black, seen from the backside?
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U can try selecting only the polys wer the decals should appear using select poly modifier. apply UV map on top of it and changing its UV channel to correspond the texture channel of your decal mat. Never forget to use Composite map when applying decals. each map has its own channel.
Thanks, I also managed (for this simple object) to UVUnwrap it, in that case I don't need a composite map, but I guess for more complicated objects your solution is the way to go.
What's still left is question 2: why is the back of the decal black?
You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
In the first render, it doesn't look too far from reality. I would imagine that the black "back side" is actually a reflection of the decal. Try disabling reflections and see if it goes away.
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