Nice!! I like the parray one more... and not to mention its quicker too
Announcement
Collapse
No announcement yet.
Trimmed Hedge
Collapse
X
-
sigh... i've got problems using parray grass for big scene on a contoured landscape. because the faces on the contoured plane doesn't have similar dimension. in this case, those small polygon, will have dense grass, on the other hand, those with big polygons, looks empty. anyway, i tried to increase the parray amount to 4000, and crashed. heheheh... well, at least i tried. is that true tony? or is there another way of doing (i apply on the emmiter --->over entire surface. )Dominique Laksmana
Comment
-
come on show us all daforce show me something i havent seen!
Comment
-
Originally posted by DVP3D View PostDo anybody have any screenshots or maybe a method for using pflow instead of parray?
you may need quite a few particles to get a dense enough hedge. after a while this may start to slow things down considerably, as pflow doesn't actually create instances. compared to how vegetation is handled nowadays, this method is really old school..
Comment
-
Originally posted by rivoli View Postthis method is really old school..
(I sorted my grass with Forestpacl Lite) but with the lite version you cant use distribute over a box object so I'm buggered there for my hedges. Only thing I can think of is pflow. Anything else?
(I got I small hedge about 3m by 500m done with pflow as a test and it works ok(ish), the leaves gets distributed from the centered point of the plane leave object, instead of the pivot point I specified at the edge of the plane leave object.
Anyways - any suggestions? (pflow is VEEERY SLOOOOW! - painfully slow)Last edited by Morne; 13-05-2011, 06:00 AM.Kind Regards,
Morne
Comment
-
if you are happy with the basic hedge, you may try turning it into a mesh and then use the mesh as custom object with forest lite, if the terrain is relatively flat that is. if it's not maybe one of the scattering tool in max can do the job instead. at least you'll have to deal with real instances from then on, and leave pflow alone.
object paint might be a solution as well, once you have your hedge mesh sorted..
Comment
-
-
Originally posted by rivoli View Postif you are happy with the basic hedge, you may try turning it into a mesh and then use the mesh as custom object with forest lite, if the terrain is relatively flat that is. if it's not maybe one of the scattering tool in max can do the job instead. at least you'll have to deal with real instances from then on, and leave pflow alone.
object paint might be a solution as well, once you have your hedge mesh sorted..Kind Regards,
Morne
Comment
Comment