Originally posted by cpnichols
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Basic Comping of a Vray render
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You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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If you DO use gamma space it will fail because, your rawGI, lawLight is in linear, and your diffuse, specular and reflection will be in gamma... bad bad bad. Keep it all linear.You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Originally posted by GijsIf you DO use gamma space it will fail because, your rawGI, lawLight is in linear, and your diffuse, specular and reflection will be in gamma... bad bad bad. Keep it all linear.
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...or gamma correct color mapping affecting the channels is a bug. But your idea to have a 'gamma correction' for the qmc sampler isn't a bad idea.
Actually it is quite logical to take gamma correction into account, because in the very end your data is gamma corrected for viewing. Maybe we should put it on the wishlist?You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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In newer builds, color mapping can be enabled or disabled for the individual render elements. Further on, V-Ray has always taken color mapping in account when doing QMC calculations.
Best regards,
VladoI only act like I know everything, Rogers.
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I´ve got good results comping all the layers in combustion, working in linear mapping mode. WIth intensity exponential it gets all screwed.
There´s no secret in combustion to get it the right way, the trick is using nested layers. I could write a little tutorial if some people were interested, but I guess some more qualified people in this forum would do it better. I must warn: I don´t get exactly the same results, but it´s pretty close.My Youtube VFX Channel - http://www.youtube.com/panthon
Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420
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Originally posted by vladoIn newer builds, color mapping can be enabled or disabled for the individual render elements. Further on, V-Ray has always taken color mapping in account when doing QMC calculations.
Best regards,
Vlado
Hey Chris, the wish is fulfilled before it has even been on the wishlistYou can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Originally posted by cpnicholsVlado... what about the gamma control in the QMC idea?You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Originally posted by GijsOriginally posted by cpnicholsVlado... what about the gamma control in the QMC idea?
In either case, yes, now it is possible.... so cool, when the new build is out officially, I will do anothe tutorial. Or maybe save it for my next DVD...
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Panthon - That would be awesome if you could do a tutorial for Combustion! I am getting totally blown out results after following all the steps in cpnichols tutorial. I will post some images of what I am getting tomorrow.rpc212
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I'm trying this in combustion as well, end everything looks great, but when I add together the (rawlight * diffuse) and the (rawgi * diffuse) I get a really bright blown out image. The reflection/refraction/specular passes seem to match and the end result seems right except that its blown out. I can't seem to figure out how to control the exposure to tune things down.
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Originally posted by DynedainI'm trying this in combustion as well, end everything looks great, but when I add together the (rawlight * diffuse) and the (rawgi * diffuse) I get a really bright blown out image. The reflection/refraction/specular passes seem to match and the end result seems right except that its blown out. I can't seem to figure out how to control the exposure to tune things down.
(RawGI * Diffuse) + (RawLight * Diffuse) + spec + reflection + refraction + ....
Try this
See if (RawGI * Diffuse) is the same as GI and that (RawLight * Diffuse) is the same as Lighting. Because it should be.
I am suspecting that is a problme with the way that combustion is reading the data and/or displaying it.
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