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Hi, let's say you're a small company and want to start using this kind of 'basic' compositing. What program would you recommend, if the main issues are price and ease of use?
Maybe it has been discussed in this long thread, I tried to go over it quickly and passed many names, but maybe someone has used a few programs and can compare them well from a comping newbie point of view
Also, why is that when I save an image as exr, without using any color mapping, it gets automatically viewed with a gamma correction when opened in photoshop? Or if you do use gamma correction burned in, it gets double corrected. It seems that PS always applies a gamma 2.2 curve on an exr when you open it.
Well, if you look at the price, the choice could be After Effects.
If you look at speed, flexibility and ease of use, sure Nuke.
I think that with Combustion you can get crazy with many nested layers and operators...
I've been wanting to try vray comp tex to composite with for a while. Now that I have viz2007 I can. Tried both render elements in vray1.5 and g-buffer channels in vray1.47. Still off from the original but interesting. 1.5 is too light and 1.47 is too dark. In the 1.5 test is seems that glossy reflections are too much or not using falloff properly but the chrome ball looks perfect.
"A severed foot would make the ultimate stocking stuffer"
-Mitch Hedberg
Im learning how to use LWF and rendering elements through vray frame buffer at the moment. We usually render are images out as one layer, and do a lot of PS work, adding trees, car, peeps, etc. Colour adjusts that kind of thing.
Can PS be used correctly with all the different elements rendered out, or would we need to use another program. Can any of these other programs do the manipulation we do?
Ps ain't great cos it doesn't support layers when working in floating point so you couldn't use the full flexibility of Exr to comp stuff - you could always save a tif or tga from your exr and use that though. After effects, fusion or nuke can handle full float images quite well although none have a good painting engine. You'd be more inclined to use soft masks and so on to blend things in.
This thread is v cool, I use after effects, and sometimes combustion so learning how to comp elements together is really helpful. But for stills we use Photoshop cs2 so we can comp in peeps, trees etc, something you cant do well in other packages. But can someone make a tutorial showing how to comp the elements together in PS?
This thread is v cool, I use after effects, and sometimes combustion so learning how to comp elements together is really helpful. But for stills we use Photoshop cs2 so we can comp in peeps, trees etc, something you cant do well in other packages. But can someone make a tutorial showing how to comp the elements together in PS?
Im reviewing this topic again and again, finding it v useful.
Does anyone have anything they could add to the subject of comping in PS?
Also it seems a lot of peeps are generating their glass in post, any insights to how best to do this?
Anyone got any info on comping in Combustion with the new Vray 1.5 render elements? A Tutorial on this would be awesome! Anyone have one or a link to one?
I have found that combustion does not handle the .exr format correctly. It seams like it applies an incorrect sRGB curve to .exr footage. I have had success rendering out 32 bit .rpf's and then adding a gamma correct oppertator on top of the comp. The comp should be set up the same way as cpnichols outlined earlier in the thread. The only thing that bothers me about this set up is that the end product is clamped to 1.0, but all adjustable layers are still floating point. As you can see below you get identical renderings. The one on the left is max version and the one on the right is the render element comped version. Sorry for the big images.
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