I thought I'd post a few tips for conserving memory and improving rendering output. Please feel free to correct or add to this list:
1) Use the 3GB switch on WinXP even if you don't have 2+ GB.
2) Switch to WinXP X64.
3) Use instanced geometry whenever possible.
4) Reduce polygon count if possible. If you can get away with quality, a plugin like polygon cruncher will help.
5) Check texture sizes.
6) [Disregard] Check texture size DPI. 300 DPI is unnecessary - make it 72 DPI.
7) Create proxies using VRMesh.
8 ) Remove unecessary glass or switch to single-sided geometry.
9) Save out to VRImage.
10) Disable Frame Buffers on final renders and make sure you save.
11) Disable unecessary applications including those in taskbar.
12) Reduce glossies where unecessary.
13) Check for coplanar faces and unwelded imported ACAD geometry/vertices.
1) Use the 3GB switch on WinXP even if you don't have 2+ GB.
2) Switch to WinXP X64.
3) Use instanced geometry whenever possible.
4) Reduce polygon count if possible. If you can get away with quality, a plugin like polygon cruncher will help.
5) Check texture sizes.
6) [Disregard] Check texture size DPI. 300 DPI is unnecessary - make it 72 DPI.
7) Create proxies using VRMesh.
8 ) Remove unecessary glass or switch to single-sided geometry.
9) Save out to VRImage.
10) Disable Frame Buffers on final renders and make sure you save.
11) Disable unecessary applications including those in taskbar.
12) Reduce glossies where unecessary.
13) Check for coplanar faces and unwelded imported ACAD geometry/vertices.
Comment