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Basic comping of a vray render Reloaded

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  • #16
    exactly. but this also applies to normal rendering (I'm just using RTT in this case)... yes. I would like to know if other people are experiencing the same problems and if there's a fix for it.

    In the end i dont care wether to render this with passes or matte surfaces, I would only like to find a solution where both is possible, a clean noise and artifact free render with correct lightning levels and smooth shadows. Thats all :P

    and excuse my mistake about the TTB (I was thinking "Texture Baker" instead of "Render to Texture" = RTT), i'm such a tool... this is probably why people got confused in the first place. A big apology to all who have been confused by my stupidity...
    "Scottie? What's the status?" "Ion repulsors damaged, warp core unstable and fluctuating" "How long until we're ready for warpspeed?" "In about 4 hours, captain" "Scottie, you've got 2 hours" "I'll do it in 1 captain"

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