Hey guys.
I constantly see people asking question: why does my displacement look odd, some parts look weird others do not, whats happenening?
And every time the answer is simple, your topology or the mesh is not correct, thus resulting in failed displacement.
So I desided to make a small tut to explain how to get that damn displacement right the first time.
Below are two images, one with displacement at work on something one could call a wall of the house with a window in it.
Object on the left has the correct topology needed for 3d displacement to produce good result, while object on the right has a typical boolean like mesh which one would normally get from programs like cad or elsewhere.
As you can see the object on the left has rendered correctly, while object on the right has not. The displacement has failed, due to surface's nsided polygons.


So, one will realize that such surfaces needs to be rebuild in order for displacement to work. Well then here are some tips on how you can rebuild the broken meshes and not waste much time:
make sure you dont have any nsided faces, or as little as possible.
make sure all your corners of boolean objects are connected to oposite corners of the mesh
once mesh has been cleaned up apply tesselate modifier with roundness at 0 and operate on faces option.
I constantly see people asking question: why does my displacement look odd, some parts look weird others do not, whats happenening?
And every time the answer is simple, your topology or the mesh is not correct, thus resulting in failed displacement.
So I desided to make a small tut to explain how to get that damn displacement right the first time.
Below are two images, one with displacement at work on something one could call a wall of the house with a window in it.
Object on the left has the correct topology needed for 3d displacement to produce good result, while object on the right has a typical boolean like mesh which one would normally get from programs like cad or elsewhere.
As you can see the object on the left has rendered correctly, while object on the right has not. The displacement has failed, due to surface's nsided polygons.


So, one will realize that such surfaces needs to be rebuild in order for displacement to work. Well then here are some tips on how you can rebuild the broken meshes and not waste much time:
make sure you dont have any nsided faces, or as little as possible.
make sure all your corners of boolean objects are connected to oposite corners of the mesh
once mesh has been cleaned up apply tesselate modifier with roundness at 0 and operate on faces option.

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