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flipside, i know what he means...
but..one thing is what ur clients do another is real world physics....
thats what i mean
I'm talking real world physics too. Its a no brainer - that if your client gives you a color, you add it to your model, add colorcorrection, render, print and have the print match the color swatch almost exactly - that we're talking physics, or at least a pretty good imitation of it. Thats whats happening right now on my current project. I've never been able to achieve this before without a whole bunch of trial and error and a ton of PhotoShop work. So don't tell me I don't need colorcorrection.
Hey this mezzo commercial is amazing, not only because of the 3d quality, but also because of the complexity in tracking and integration of real people on bluescreen! Somehow I missed the first one, Race, and it's pretty cool!
The only thing that looks odd is the wire-jumps
I think its a good example of LWF on exteriors, but a little distracting to actually see the 3d stuff!
What about a RACE breakdown?
Did you shoot it in HD or 35 mm?
What about a RACE breakdown?
Did you shoot it in HD or 35 mm?
we just don't have the time for a race breakdown unfortunately...maybe one day...
we shot everything in 35 because we needed to shoot at 120fps, etc for a bunch of shots. otherwise it would have been an all digital shoot with a viper.
How do u deal with 35 mm scanning when it comes to composite 3d+real footage in linear workflow? Any special consideration? Do u get any raw footage from 35 or maybe a 10 bit 4:4:4 uncompressed format?
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