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  • flipside, i know what he means...
    but..one thing is what ur clients do another is real world physics....
    thats what i mean
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

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    • Yes I know, but he didn't really get an answer to his original question
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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      • yeahh...ur right
        me and my sarcastic bad mood....just bored i guess....
        Nuno de Castro

        www.ene-digital.com
        nuno@ene-digital.com
        00351 917593145

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        • Originally posted by ene.xis
          flipside, i know what he means...
          but..one thing is what ur clients do another is real world physics....
          thats what i mean
          I'm talking real world physics too. Its a no brainer - that if your client gives you a color, you add it to your model, add colorcorrection, render, print and have the print match the color swatch almost exactly - that we're talking physics, or at least a pretty good imitation of it. Thats whats happening right now on my current project. I've never been able to achieve this before without a whole bunch of trial and error and a ton of PhotoShop work. So don't tell me I don't need colorcorrection.

          Craig

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          • well i didn t...or didn t mean to....
            what i was trying to say was that some times a small example for a client...like:

            *snap* photo *snap* photoshop *snap* see what i mean sir *snap* duhhh

            makes some improvement in another workflow yet more important
            an that s ...my humble point
            Nuno de Castro

            www.ene-digital.com
            nuno@ene-digital.com
            00351 917593145

            Comment


            • Yup, I hear you. Good point.

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              • Originally posted by throb
                proof it works?
                http://throb.net/mezzo/


                rob
                Hey this mezzo commercial is amazing, not only because of the 3d quality, but also because of the complexity in tracking and integration of real people on bluescreen! Somehow I missed the first one, Race, and it's pretty cool!
                The only thing that looks odd is the wire-jumps
                I think its a good example of LWF on exteriors, but a little distracting to actually see the 3d stuff!
                What about a RACE breakdown?
                Did you shoot it in HD or 35 mm?
                My Youtube VFX Channel - http://www.youtube.com/panthon
                Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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                • Originally posted by panthon
                  Originally posted by throb
                  proof it works?
                  http://throb.net/mezzo/


                  rob
                  What about a RACE breakdown?
                  Did you shoot it in HD or 35 mm?
                  we just don't have the time for a race breakdown unfortunately...maybe one day...
                  we shot everything in 35 because we needed to shoot at 120fps, etc for a bunch of shots. otherwise it would have been an all digital shoot with a viper.
                  throb
                  vfx supervisor
                  http://throb.net

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                  • How do u deal with 35 mm scanning when it comes to composite 3d+real footage in linear workflow? Any special consideration? Do u get any raw footage from 35 or maybe a 10 bit 4:4:4 uncompressed format?

                    Thanks!
                    My Youtube VFX Channel - http://www.youtube.com/panthon
                    Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                    Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

                    Comment

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