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  • Interior Sunlight...

    I've got an architectural interior project that I am working on and I am having some problems. My client wants to have a bright sun coming in through the windows casting strong shadows on the floor. I have tried several techniques (ies sun, Vray light with high multiplier, etc.) with little success. I always seem to get bright splotches in various other parts of the rendering (mostly the ceiling). I am using a linear workflow if that matters at all. Will the new VraySun be a solution to this problem? Does anyone have any suggestions of how to acheive this?

    Ryan

  • #2
    Have you tried the standard direct light ? It works for me every time.
    Good luck
    Edit: use vray shadows with the direct light.
    http://mikebracken.cgsociety.org/gallery/

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    • #3
      Here is an very basic example of my problem...



      IrMap - Low
      HSph: 50
      Interp: 50

      LightCache
      Subd: 1000
      Ssize: .02
      Scale: Screen
      StoreDirect: Unchecked

      The ceiling is diplaced via 2d vray displacement. I've tried IES sun, VrayLight w/ high multiplier, and this is direct light with x3 multiplier and an environment(skylight) overide with a sky blue color (multip. x1).

      Higher IRmap rate settings only seem to result in smaller white spotches.

      Any ideas? Would the new VraySun fix this?

      Ryan

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      • #4
        @ rfellers

        Can you please send me the scene exactly in this state as it is now.
        I want to do some tests with it. Thank you
        < nikki@chaosgroup.com >

        Best regards,
        nikki Candelero
        .:: FREE Your MINDs, LIVE Your IDEAS ::.

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        • #5
          well with GI set to low possibly its because your GI is bleeding through the roof from outside or something

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #6
            I think I solved it - problem appears to be with the displacement on the ceiling. Light was bleeding in through the roof from the outside as Da_elf suggested. Workaround is to create a box above the ceiling to block the light. Is this a documented displacement bug?

            Thanks for the help,
            Ryan

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            • #7
              i think this is not a bug, but a geometry error caused by ur displacement.
              the displaced geometry must be intersecting those beems or leaving some gaps in the borders...
              Nuno de Castro

              www.ene-digital.com
              nuno@ene-digital.com
              00351 917593145

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              • #8
                sounds like your roof is single sided??
                Vray doesnt like that too much.

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                • #9
                  u might also wanna do a LOT of reading and chek those linear work flow threads....it might give u a boost on that GI solution
                  Nuno de Castro

                  www.ene-digital.com
                  nuno@ene-digital.com
                  00351 917593145

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