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LWF quick and simple video tutorial by lukx

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  • LWF quick and simple video tutorial by lukx

    Okey, thanks to panthon I finally got this LWF thing . I made short and simple video tut how to setup max and vray to start using linear worflow. This method is the simplest one with burning linear worflow directly into image so you don't have to bother with saving files as .exr and so on. Just setup max, vray, hit render.
    To see the video you will need this codec: http://download.techsmith.com/tscc/tscc.exe

    here's tutorial:
    http://www.lukx.com/misc/shared/LWFbyLukx.avi
    I will probably also create pdf version

    ps. thanks Dave for tip about megaupload and mirror
    Luke Szeflinski
    :: www.lukx.com cgi

  • #2
    Thanks for the video.. (Removed my link)
    Dave Buchhofer. // Vsaiwrk

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    • #3
      That's really cool!

      From not understanding anything to creating a videotutorial! That's the spirit

      Edit: After seeing your video I have noticed there's one thing different in my workflow. I check clamp output, otherwise i get some nasty jagged edges on bright areas. I would say non-campled outputs are mainly used with formats using float point like exr or rpf 32 bit. If you are outputting to tga or tiff, i don't think u benefit from that.

      Thanks for the video!
      My Youtube VFX Channel - http://www.youtube.com/panthon
      Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
      Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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      • #4
        panthon without your help I wouldn't get it. Ok I will record one with clamp checked .
        Luke Szeflinski
        :: www.lukx.com cgi

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        • #5
          The info i have got is all from these forums, so i would say i just summarised it for you. Anyway, I would wait for the masters to come and correct. It will be good to hear their contributions, as I am no expert at all.
          I am sure they don't like the "simple" method much, as I understand they demand more flexibility, but i hope this step by step will help lots of people who actually don't need TMLP (that much linear power).
          My Youtube VFX Channel - http://www.youtube.com/panthon
          Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
          Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

          Comment


          • #6
            It is better to leave the Color mapping type to Linear.
            As rendering in the VFB with Gamma CM - you would lose the Linear state of the image thus. The easiest way to save the image in 2.2 is just activating the override gamma in the Save window and set it to 2.2.

            Why ?
            Because:
            The VFB doesn't take into consideration the MAX Gamma value, the one you set to 2.2. That is needed if you intend to render in the MFB. So in your case
            if you render in the MFB you would get your image corrected twice. Once because of the MAX gamma = 2.2 and once more because of the Gamma CM, and it will be washed out.

            Best regards,
            nikki Candelero

            *CM = ColorMapping
            .:: FREE Your MINDs, LIVE Your IDEAS ::.

            Comment


            • #7
              Ahh true, but in the MFB you can just override the gamma and set it to 1.0, thusly saving the exact same image

              Nice simple tut Lukx!!

              Pretty easy once it all clicks hey

              Comment


              • #8
                Originally posted by DaForce
                Ahh true, but in the MFB you can just override the gamma and set it to 1.0, thusly saving the exact same image
                Damn right as always, but rendering thus, you would be actually looking at on 2-exposed image, aren't ya... So you need to save (Override 1.0) , then open it and see if it comes ok...

                the idea is always to know how it will look like in the moment of rendering,
                while the buckets are running... at least for me this makes sense.




                Best regards,
                nikki Candelero
                .:: FREE Your MINDs, LIVE Your IDEAS ::.

                Comment


                • #9
                  ?? but we're using vray frame buffer so it's okey? The overexposed is only when using max frame buf to see image.
                  Luke Szeflinski
                  :: www.lukx.com cgi

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                  • #10
                    ok I did small test. First image is saved form VFB (gamma corrected 1 / 0.454 and max preferences as in tutorial) and second is from MFB with max bitmap files output 2.2 an linear mulitiply color mapping. As you can see sky is different (affetc background is unchecked in both)and there is a bit diff in shadow are under the beam and around the window.


                    Luke Szeflinski
                    :: www.lukx.com cgi

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                    • #11
                      To Nikki:
                      True true.

                      But no reason to not use the VFB anyway hey

                      To Lukx:
                      Correct Lukx.

                      Comments were before seeing the above post.. FYI

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                      • #12
                        The gamma corrected way will have differnet shadows slightly as vray calculates the samples differnet because of the color mapping.

                        In the 2nd image it looks as if the background is still being affected as its just a bitmap that is loading in the ME which you have set to be gamma affected in the preferences via the input bitmap
                        To resolve this add a color correct to the background map in the ME and set it gamma to 2.2. That will then match exactly

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                        • #13
                          Originally posted by DaForce
                          The gamma corrected way will have differnet shadows slightly as vray calculates the samples differnet because of the color mapping.

                          In the 2nd image it looks as if the background is still being affected as its just a bitmap that is loading in the ME which you have set to be gamma affected in the preferences via the input bitmap
                          To resolve this add a color correct to the background map in the ME and set it gamma to 2.2. That will then match exactly
                          Absolutely right !

                          Best regards,
                          nikki Candelero
                          .:: FREE Your MINDs, LIVE Your IDEAS ::.

                          Comment


                          • #14
                            Thanks, Wouldnt have it any other way... except occasionally


                            And to clarify further. the reason why the VFB render doesnt show the background brighter is because it ignores all the max gamma settings (as Nikki said earlier)

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                            • #15
                              tut is updated without checking clamp output
                              Luke Szeflinski
                              :: www.lukx.com cgi

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