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Can anyone get the dispersion to work in RC4? I've tried both techniques here and get really bad results.
By my figuring using the same glass material in each slot and masking by the full red or green as Vlado suggest should give you the same as you original material (giving you room then to adjust the IOR till you get nice results)
However even with the same IOR I get a very wide spread of strange flat colours. Even the material editor slot looks coloured which I would not expect.
Am I just doing it wrong or has something changed in RC4?
P.S. BTW - can I extract per material channel separately in one pass ? Like in mentalray. Smth like a map placed in any 3dsmax slot, that can be checked in render elements. Or for a Vray blend material - I want to save all the coat materials below base one. Not their initial state (three glass materials for my diamond mat), but the mixed one. Simple - red, green and blue (they have different IOR) materials refraction to be in separate layers in one pass. Dunno, if Material ID will work.
Last edited by Paul Oblomov; 31-01-2008, 05:44 PM.
I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
Yep, use the VRayMtlSelect render element. You can put any of the sub-materials of the VRayBlendMtl there, and it will extract just this material into its own render element, with their weight in the final image included.
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