Now lets assume you have a scene and you decided you want to go "wild crazy" and do the nasty - I mean try something called LWF. You apply 2.2 to everything. If it says gamma you say 2.2. You put in max's viwpert lut preferences as gamma and input gamma for bitmaps. You use gamma correction color mapping put 2.2 or .4545 where you think it should go...
Then you render and everthing looks washed out. There are a few reasons for this but I think many people are forgetting a color correction when they are using straight colors.
My example is a quick study from this topic:
http://www.chaosgroup.com/forum/phpB...16499&start=50
Let me explain the 3 results
1. I used linear color mapping.
2. Gamma color mapping with .4545 in the inverse gamma see the diference in the shadows.
3. Corrected the color swatches. The colors I used are on the right as are the maps. I applied the color correct plugin added 2.2 to the gamma and I am getting a much more realistic match from the colors I picked.
Let me recap. Colors (not bitmap images that are used as materials) need to have an ADDITIONAL 2.2 gamma added or they will be washed out.
So for a LWF crazy good time you remember sun screen and color correction.
To be moderatly helpful I found the plug-in (at least I think its the plugin I can't remember)
http://www.cuneytozdas.com/software/3dsmax/
Then you render and everthing looks washed out. There are a few reasons for this but I think many people are forgetting a color correction when they are using straight colors.
My example is a quick study from this topic:
http://www.chaosgroup.com/forum/phpB...16499&start=50
Let me explain the 3 results
1. I used linear color mapping.
2. Gamma color mapping with .4545 in the inverse gamma see the diference in the shadows.
3. Corrected the color swatches. The colors I used are on the right as are the maps. I applied the color correct plugin added 2.2 to the gamma and I am getting a much more realistic match from the colors I picked.
Let me recap. Colors (not bitmap images that are used as materials) need to have an ADDITIONAL 2.2 gamma added or they will be washed out.
So for a LWF crazy good time you remember sun screen and color correction.
To be moderatly helpful I found the plug-in (at least I think its the plugin I can't remember)
http://www.cuneytozdas.com/software/3dsmax/
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