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de-stabilized physical camera

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  • de-stabilized physical camera

    you can add a small amount of noise to the target of the physicalCamera and turn on motionblur.
    This renders an image without an stabilized lens.
    The amount of wigglyness is controlled by the shutter speed.

    Georg
    In Polygongewittern - Industrial Parametrisation of the World
    http://www.preset.de/
    http://www.count-as-one.net/

  • #2
    ooo, cool idea

    and welcome to the forum!
    Eric Boer
    Dev

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    • #3
      Sounds cool, but i don't understand... Add noise to the physical camera target?
      "Why can't I build a dirigible with my mind?"

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      • #4
        i assume he means add a position list controller and then add a noise controller...

        Thorsten

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        • #5
          Thorsten is right:
          Add a "positions list" to the camera_target.position and a Noise controller to the empty slot.

          here are some samples:
          the same frame with different settings:





          Georg
          In Polygongewittern - Industrial Parametrisation of the World
          http://www.preset.de/
          http://www.count-as-one.net/

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          • #6
            Re: de-stabilized physical camera

            Originally posted by rdg
            The amount of wigglyness is controlled by the shutter speed.
            and by the noise shape and scale too.
            good trick, and welcome

            Lele

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            • #7
              Nice method, but i prefer adding a rotation noise controller to the camera itself.. gives basically the same results but works with non - targeted cameras, what i usually use. good values are angles of about 0.5°.
              Of course you got to do a liitle "rig" for that by parenting the camera to a dummy, or as i often do, to an istanced cam without shake
              This signature is only a temporary solution

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