hi all, i just wanted to aska few questions regarding some settings to get better results in animation usuing vray and MAX. the main goal is to get less flickering not only of the thin lines but even less noise. also sometimes even the textures seem to flicker a bit. mainly my animations are used for archviz.
your suggestions will be much appreciated. below are a few questions.
1. what AA method and filter is a good "general" AA/filter combo? i have read someone using Adaptive QMC even without a filter. some say Area is ok with adaptive subdivision and so on...
2. the noise issue on plain walls in interior animations is probably an issue with the subdivs of the light, any other suggestions to help lessen that? also i do not know how to solve the slight flickering in textured areas (even for exteriors having only sun and sky). any tips on this?
3. i have read a bit even on post production applying some motion blur either through combustion or reelsmart blur in AE of DF. is this a good practice? is this the most common way to "smooth" out the animation?
as a background, i do know how to setup an animation using vray and a saved Imap. this is not the case of a wrong method used, or bad compression (even uncompressed videos, the frames have an ever so slight variation in some pixels to cause a slight noise).
what i am saying is how can i take my animations to the next level. when i see commercial animations i don't see any flickering/noise at all (its sooo smooth). my gut is that a lot is done in post. i tend to just output to frames like tiff or tga and compose in premiere, use sorrenson 3 or wmv9 and viola.
again, your tips and suggestions are appreciated. (also any books you can recommend on this subject).
jg
your suggestions will be much appreciated. below are a few questions.
1. what AA method and filter is a good "general" AA/filter combo? i have read someone using Adaptive QMC even without a filter. some say Area is ok with adaptive subdivision and so on...
2. the noise issue on plain walls in interior animations is probably an issue with the subdivs of the light, any other suggestions to help lessen that? also i do not know how to solve the slight flickering in textured areas (even for exteriors having only sun and sky). any tips on this?
3. i have read a bit even on post production applying some motion blur either through combustion or reelsmart blur in AE of DF. is this a good practice? is this the most common way to "smooth" out the animation?
as a background, i do know how to setup an animation using vray and a saved Imap. this is not the case of a wrong method used, or bad compression (even uncompressed videos, the frames have an ever so slight variation in some pixels to cause a slight noise).
what i am saying is how can i take my animations to the next level. when i see commercial animations i don't see any flickering/noise at all (its sooo smooth). my gut is that a lot is done in post. i tend to just output to frames like tiff or tga and compose in premiere, use sorrenson 3 or wmv9 and viola.
again, your tips and suggestions are appreciated. (also any books you can recommend on this subject).
jg
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