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  • animation/IR question

    Hi All,

    i have a bunch of objects that are not moving, there just sitting in a flat plane, what I need to do is have around 10-15 cameras moving across the objects, each camera will be in a different area of the scene, though its a very small scene with only around 20 objects.

    Is there a way of calculating a simgle IR map for the entire scene and then have all 10 cameras read it and then use it for each of there renderings/animations?


    cheers
    mdi-digital.com

  • #2
    Yup - make another camera called anim_camera or whatever, and match it to the first camera in your scene. Turn on the animate button, go to the next frame and change your view to the second camera in your scene - select your anim_camera and use the match camera to view command again. Go to the next frame, match anim_camera to that view and so on until you have a frame that matches every camera view contained in the one camera - calculate your irmap for that and use it for all of the individual cameras. It'd be the type of thing you could script but I'm up to my nads right now :/

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    • #3
      ah....sorry....forgot to say the camera would be animated
      mdi-digital.com

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      • #4
        create one camera instead of 10 - 15? no reason you cant have this one camera jump a million miles away over a single frame in the animation, so it would look like a 'cut' to a new camera but it was really a moment.
        WerT
        www.dvstudios.com.au

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        • #5
          AFAIK the dome camera is used for making one big IR map.... or atleast thats one use.. I believe.

          <edit> mmm maybe not.

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          • #6
            Originally posted by werticus
            create one camera instead of 10 - 15? no reason you cant have this one camera jump a million miles away over a single frame in the animation, so it would look like a 'cut' to a new camera but it was really a moment.
            actually thats not such a bad idea, cheers
            mdi-digital.com

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            • #7
              I think there's a script out there for that (collecting multile cameras into one) called 'sequence' or something. No time to check right now.

              EDIT: it's not 'sequence' - (I was thinking of WkSequenceManager) but a quick search on scriptspot showed several tools that should help out.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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              • #8
                Camera Animator works like a charm to create an animated camera from all cameras in scene:
                http://www.scriptspot.com/3ds-max/camera-animator

                Unfortunately doesn't work well with animated cameras, it just uses the first frame of each camera in scene to create the animated camera, maybe still is useful for you though.

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