Hello,
As some of you have noticed, using VRayEdgesTex for round corners on objects with glossy materials can lead to dark edges of the objects, like this:
You can reduce the effect a lot by using the Phong BRDF instead, like so:
The problem is a deficiency in the Blinn/Ward shading model for glossy reflections at grazing angles that I have discussed before. With that said, we are also working on a more accurate shading model that does not have such issues.
Best regards,
Vlado
As some of you have noticed, using VRayEdgesTex for round corners on objects with glossy materials can lead to dark edges of the objects, like this:
You can reduce the effect a lot by using the Phong BRDF instead, like so:
The problem is a deficiency in the Blinn/Ward shading model for glossy reflections at grazing angles that I have discussed before. With that said, we are also working on a more accurate shading model that does not have such issues.
Best regards,
Vlado
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