I did a quick "tutorial" about a technique I used in some project to simulate randomness in architecture, or in any kind of geometry. If you have to do a facade of randomly opened shutters for example
here it is : http://blog.pixelab.be/2007/10/tutor...bility-in.html
It is a flexible method but I was wondering if some of you had already faced the problem, and how do you treat it ? Any advice or method on how you treat randomness in general is useful here
Does my method has any drawback in term of performance (AA? Transparency ?)
I also remebered a quick script to make random blinds : http://www.cgtechniques.com/goodies/blinds/ but you have to recreate the object for each modification you want to do...
here it is : http://blog.pixelab.be/2007/10/tutor...bility-in.html
It is a flexible method but I was wondering if some of you had already faced the problem, and how do you treat it ? Any advice or method on how you treat randomness in general is useful here
Does my method has any drawback in term of performance (AA? Transparency ?)
I also remebered a quick script to make random blinds : http://www.cgtechniques.com/goodies/blinds/ but you have to recreate the object for each modification you want to do...
Comment