http://www.sensitile.com/pdfs/Sensitile-Jali.pdf
any of you rendering geniuses know how to make this kind of a material in max
i know im on the right track here, i started with the tower exterior tutorial which does work, but it does not allow for the random tiling, only a "stack" effect, hence the "reglit" portion of the tutorial where the glass channels are hard modeled
i want to do this on a strictly material level using tile maps and opacities and caustics
its such a challenging one, i was doing tile maps and trying to put gradiet ramps into the tile map slot but it only applies to the whole object not to the individual faces
any of you rendering geniuses know how to make this kind of a material in max
i know im on the right track here, i started with the tower exterior tutorial which does work, but it does not allow for the random tiling, only a "stack" effect, hence the "reglit" portion of the tutorial where the glass channels are hard modeled
i want to do this on a strictly material level using tile maps and opacities and caustics
its such a challenging one, i was doing tile maps and trying to put gradiet ramps into the tile map slot but it only applies to the whole object not to the individual faces
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