Hello, i was wondering if someone could point me out into a tutorial to create some sort of blueish fog based on the z depth channel, i know it must be somewhat easy to do, i can easily get and understand the z depth channel in 3ds but once i take this info into PS I'm kinda lost.
So, if anyone can help me out, i will appreciate it. Thanks
So, if anyone can help me out, i will appreciate it. Thanks
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