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How to use PF source to stack objects?

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  • How to use PF source to stack objects?

    Hello:

    I have a PF source animated on mi scene, so it leaves a trail of objects in the floor (deflector), and finaly stops in some point with the idea of making a "mountain" with this objects . Just like you woukd do with coins for example.

    My goal is to do a still, so i don´t need a acuraly animation, just the final frame to be render.

    The problem is that is the first time for me with particles, so...

    I have the animation set and everithing looks right except for the colissions between the particles themselves, i mean, they intersecte each other and they don´t settle right in the floor like coins would do.

    Some help here please.
    Thank you all

  • #2
    This section is to post tutorials, not to request it. Furthermore your request doesn't even have anything to do with VRAY. Next time try postiong this sort of thing in off-topic.
    Kind Regards,
    Morne

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    • #3
      OK. didn´t know where to put the question, but you are right, off-topic would be better.

      Could some moderator move it there, please?

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