- you work with Irradiance/Ligh cache
- you check "store with irradiance map" for each VrayLight (finally you can increase subdiv)
- you use Adaptive DMC sampler (value such as 1/3, 0,005 seems great to me for quality vs time)
- you check "use light cache for glossy rays"
- you Always "Treat glossy rays as GI" in your materials (and say goodbye to these white dots)
Feel free to add some ones.
I spent long time before finding these obvious little things, just wanted to share it for those who still don't understand why
they read everywhere that "Vray is so fast", and keep waiting 24 hours for a 320x240 render with 0,00000000001 threshold....
Cheers !
- you check "store with irradiance map" for each VrayLight (finally you can increase subdiv)
- you use Adaptive DMC sampler (value such as 1/3, 0,005 seems great to me for quality vs time)
- you check "use light cache for glossy rays"
- you Always "Treat glossy rays as GI" in your materials (and say goodbye to these white dots)
Feel free to add some ones.
I spent long time before finding these obvious little things, just wanted to share it for those who still don't understand why
they read everywhere that "Vray is so fast", and keep waiting 24 hours for a 320x240 render with 0,00000000001 threshold....
Cheers !
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