I was playing with VRayLights a little bit while writing the documentation...
Someone was asking some time ago for the ability to apply texture maps to VRay lights; while this is not possible at the moment, you can fake it - make the light a "skylight portal" and put a self-illuminated plane right behind it. There is no GI in the image below, just one VRayLight.
You can also use skylight portals to help VRay transfer light from one place of the scene to another - for example through small cracks, doors etc.
Best regards,
Vlado
Someone was asking some time ago for the ability to apply texture maps to VRay lights; while this is not possible at the moment, you can fake it - make the light a "skylight portal" and put a self-illuminated plane right behind it. There is no GI in the image below, just one VRayLight.
You can also use skylight portals to help VRay transfer light from one place of the scene to another - for example through small cracks, doors etc.
Best regards,
Vlado
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