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  • DMC Sampler Tutorial

    Hey guys.

    I just finalized writing tutorial about DMC Sampler in VRay. It also covers Adaptive Subdivision sampler and some basic raytracing explanation. I made it for beginners but I suppose it can be useful to advanced users.

    Some feedback would be nice, how to improve it. Since this is first revision, it will be updated in future with some new chapters.

    http://interstation3d.com/tutorials/...yfing_dmc.html

    Thanks.
    www.interstation3d.com

  • #2
    wow, it looks very useful. thanks.
    :: twitter :: Portfolio :: My 3D Products :: ...and ::

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    • #3
      Tutorial looks good.
      Might be a bit much for beginners though
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #4
        Very clear and useful, thanks a lot for your effort
        Nicolas Caplat
        www.intangibles.fr

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        • #5
          Cool tutorial ! but 1 thini...teapot times looks wrong
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

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          • #6
            Thanks for this great info!
            Colin Senner

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            • #7
              adaptive subdivision > "...has a big problem sampling thin objects in the scene" this has been a great problem for me in arch scenes, so I think your tutorial is really good, thanks a lot!!

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              • #8
                Hey thanks everyone, I'm glad you found it useful. Let me know if you have any ideas how to extend it...
                www.interstation3d.com

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                • #9
                  Thanks a lot man ! Really useful resource.

                  Cheers,
                  Thomas
                  max2012 - vray 2.20.03

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                  • #10
                    Originally posted by InTercepto View Post
                    Hey thanks everyone, I'm glad you found it useful. Let me know if you have any ideas how to extend it...
                    U can cover AA filters and then Color mapping...and then everything else I guess
                    CGI - Freelancer - Available for work

                    www.dariuszmakowski.com - come and look

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                    • #11
                      That was very well made tutorial.
                      Thank you.
                      Lasse Kilpia
                      VFX Artist
                      Post Control Helsinki

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                      • #12
                        I much prefer to use dmc noise threshold instead of colour, what your thoughts on that?
                        it looked like a lot of what you were talking about was based on colour threshold

                        great tutorial, I like pictures. and turtles.

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                        • #13
                          Originally posted by R2J2 View Post
                          I much prefer to use dmc noise threshold instead of colour, what your thoughts on that?
                          it looked like a lot of what you were talking about was based on colour threshold

                          great tutorial, I like pictures. and turtles.
                          I use color threshold all the time, since the only thing that's influencing DMC image sampler from those Settings>DMC Sampler options is Noise. And, that noise parameter after setting Max DMC to high value becomes irrelevant.
                          I found it it's better to keep these two options separated because it's easier to tweak scene subdivs values from image sampler setting.
                          www.interstation3d.com

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                          • #14
                            ah I see, thanks for the input

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                            • #15
                              Great Tutorial!
                              I followed it (had to read a lot of sentences a few times ) and i test your settings on my latest animation job ( flying over a glossy/metal plate wow )
                              where i have nearly the same settings but always had the feeling that my rendertimes are way to high for simple glossy planes and such things. Before your tutorial i never dared to use material subdivs in the range of 50.

                              So the real speed boost came from just changing the material subdiv from 16 to 50! Not only speed (and i`m talking from somewhat 4 minutes to 1-2 minutes!, hd frame with just glossy plane and a few glass cylinders flying around)
                              but also a way cleaner surface on the plane. Min Max 1 / 5 and Clr thr 0.01

                              So now i don`t really get point why this happens?!
                              Bring subdivs way up, reduce rendertimes and increase quality with it?!

                              I guess this is the part with your formula in the tutorial, where material samples gets divided through max samples and so on.
                              As i said, i can clearly see the benefit in rendertimes and quality but i would like to understand the dependency between this parameters.

                              Maybe somebody could spot a little bit more light on this? Thanks in advance!

                              Grüße!
                              OLIKA
                              www.olika.de

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