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Correcting procedural maps for LWF

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  • Correcting procedural maps for LWF

    I posted this in the above LWF thread, but I thought it would be good to give it its own.

    You may have noticed when working in LWF that you can't make your procedural maps render correctly because there is no checkbox that will compensate the values in your color swatches, and bring them back down where they're supposed to be. This is particularly troublesome when you want to update older files to LWF.

    To get around this:
    Open the map's Output rollout
    Check "Enable Color Map"
    Click and hold the "Add Point" button and select the Bezier curve.
    Click on the line to add a control point.
    Set the numbers below to move the point to 0.5 and 0.219

    And of course you can do this to any map that doesn't have an output rollout by nesting it inside an Output Map and doing it there.
    - Geoff

  • #2
    I should add that this s for a gamma correction of 2.2. Others will be different.
    - Geoff

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    • #3
      Not sure I'm following you. Isn't that what the settings in Max Gamma is for? (Affect Material Library and Affect Colour Selectors?)
      Kind Regards,
      Morne

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      • #4
        The Effect Material Selectors switch works only on the appearance of the selector, not on the rendered material. It's useless.
        - Geoff

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        • #5
          I am using the color correct (without à map) for all colors, then set it to 0,454

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