While my original first post was very much of a newbie variety, I forgot to properly initroduce myself. I'm an architect from Washington, DC and while Revit and 3D Max/Mental Ray are the norm in my office, I've always loved the ease of Sketchup. Now more than ever I find myself toying with VfSU well into the late hours. I must say I am quite impressed and have not been able to put it down. I'm nearing the end of my demo and I'm most DEFINITELY getting this for my bag of tricks.
I have been lurking for a long while now. I have been following the progress of many of some 3d masters that roam these forums. Some names are familiar though they may not remember me. Thank you for the knowledge you so willingly give to those trying to improve their skillset, which in turn may improve their livelyhood. I hope to be a productive part of this wonderful community.
Having said that (sorry for the long intro) I have been in a quest to create glass block. While I only have 13 days of V-Ray experience and consider myself quite new to the software I have been able to create something that was quiite pleasing to me as far as re-creating glass block. Bear in mind that I am a newbie and I, by no means, intend for this "intro/tutorial" to be mind blowing. I'm merely sharing the simple aproach which, for me, yielded pretty nice results. I should also mention that the original maps of the block are not mine. Not originally at least. I have no intention to take credit for them as they came from someone on this forum. While I don't remember his/her name, I do wish to give this person the credit for the beautiful block map.
First, I started with a simple clear glass map I downloaded from this forum. I simply renamed it Glass_Block_Clear and made the following adjustments.
Bump Map
and Displacement Map was all I used (u and v set to .125 in both maps by the way)
I painted only the front and back face with this material.
Surrounded it with a dark SU glass of choice. Green seemed like a good idea.
I then made the single glass block into a group and stacked it as I wanted.
And here's a little bathroom I played around with over the weekend. I think it looks pretty decent. Comments and crits are most welcome, I'm still trying to learn the inner workings of V-Ray. Thanks to all.
I have been lurking for a long while now. I have been following the progress of many of some 3d masters that roam these forums. Some names are familiar though they may not remember me. Thank you for the knowledge you so willingly give to those trying to improve their skillset, which in turn may improve their livelyhood. I hope to be a productive part of this wonderful community.
Having said that (sorry for the long intro) I have been in a quest to create glass block. While I only have 13 days of V-Ray experience and consider myself quite new to the software I have been able to create something that was quiite pleasing to me as far as re-creating glass block. Bear in mind that I am a newbie and I, by no means, intend for this "intro/tutorial" to be mind blowing. I'm merely sharing the simple aproach which, for me, yielded pretty nice results. I should also mention that the original maps of the block are not mine. Not originally at least. I have no intention to take credit for them as they came from someone on this forum. While I don't remember his/her name, I do wish to give this person the credit for the beautiful block map.
First, I started with a simple clear glass map I downloaded from this forum. I simply renamed it Glass_Block_Clear and made the following adjustments.
Bump Map
and Displacement Map was all I used (u and v set to .125 in both maps by the way)
I painted only the front and back face with this material.
Surrounded it with a dark SU glass of choice. Green seemed like a good idea.
I then made the single glass block into a group and stacked it as I wanted.
And here's a little bathroom I played around with over the weekend. I think it looks pretty decent. Comments and crits are most welcome, I'm still trying to learn the inner workings of V-Ray. Thanks to all.
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