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V-Ray Utilities 1.0 Released

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  • #31
    Re: V-Ray Utilities 1.0 Released

    Here's that extra line...you can put it right in the previous script...either replace the safeframe line or put it right after it...

    Rhino.Command "-_ViewportProperties size " & imgW & " " & imgH & " enter ", false
    Damien Alomar<br />Generally Cool Dude

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    • #32
      Re: V-Ray Utilities 1.0 Released

      Originally posted by dalomar
      It could, but right now it isn't, so it would at best take a little while to get that out to you guys. Consider it noted though.

      Back to the thing at hand. What exactly do you want me to look at with Pascal's scripts? Between saving the output option in the utilities and the safeframe script that should (to me at least) get you what your looking for. If it doesn't, where does it fall short? would you like it to physically change the size of the viewport? Thats another quick line, so its no problem.
      Thanks Damien, what i'm looking for is exactly physically change the viewport size, sometimes the "LiveArea" is not visible and SafeFrame doesn't help so much:



      What Pascal's script does, is to Store the viewport size when you save a NamedView and Restore that size when you recall a NamedView.
      (viewport size could be obviously different from rendering output size)

      If is not to hard, it would be nice if also your ViewportManager could support that.


      I'm sorry if i wasn't clear, my english is very poor... :-\

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      • #33
        Re: V-Ray Utilities 1.0 Released

        It wasn't your english, is was just that we had gone back and forth several times, so I wasn't sure what was or wasn't covered. It can be added to the view manager, but its going to take me a little time to get back into it (If I'm going to release an update there are some other things I'd like to take care of). In the mean time, the line above will change the physical size of the viewport, so I'd suggest using that. Just tag that script right after the named view restore button and you should be good to go. Let me know if you need more help with setting this up.
        Damien Alomar<br />Generally Cool Dude

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        • #34
          Re: V-Ray Utilities 1.0 Released

          Originally posted by dalomar
          It wasn't your english, is was just that we had gone back and forth several times, so I wasn't sure what was or wasn't covered....
          Yep sorry, sometimes i'm a bit confused i my own head... :

          Thanks, i will try to add your script.

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          • #35
            Re: V-Ray Utilities 1.0 Released

            Damien, do I understand right - the command visProgressiveRender starts a PPT rendering, but the current scene setup will be restored? I tested it and it looks so, but I want to be sure, that no settings are changed.

            If it is so, than this can be used for fast and easy previews - that's great!!! I will build me a button for this preview function.

            EDIT: In my mind is something, that the z-buffer output channel distance can be automatic set - did I dream it or did you write a tool for it?

            EDIT2: Doe's the PPT mode use "low process priority"?
            www.simulacrum.de - visualization for designer and architects

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            • #36
              Re: V-Ray Utilities 1.0 Released

              The way visProgressiveRender is set up (in the button at least) is that it will only change the settings for that render. Since all that needs to happen is the engines are changed to LC, the subDs are set to the max (65000), and LC mode set to PPT, there actually isn't too much to change. The idea behind it was that a progressive render would always be at hand...you wouldn't have to think to much about, it would just be there.

              Yes I did write a Z buffer script...I can't remember where it is, but its somewhere on this forum...If you can't find it I can send it to you.

              No, not through the visProgressiveRender command. It doesn't change it though, so whatever you've got set is what will be used.
              Damien Alomar<br />Generally Cool Dude

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              • #37
                Re: V-Ray Utilities 1.0 Released

                Ah, great. Also I found the script now - I searched z buffer befor, but z-depth was the trace. I moved the topic to the tips&tricks section, I hope, this is ok.

                Thank you for all your efforts.
                www.simulacrum.de - visualization for designer and architects

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                • #38
                  Re: V-Ray Utilities 1.0 Released

                  Damien, one little wish more - could it be possible to get a visProgressiveRenderWindow? (LMB .. PPT and RMB .. PPT render window)
                  www.simulacrum.de - visualization for designer and architects

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                  • #39
                    Re: V-Ray Utilities 1.0 Released

                    Damien, could it be possible that the single-command-PPT-mode disable DR allways? For example I render per DR the whole day, but since DR dosn't support PPT, it makes no sense to send the scene and all textures to the slaves. Could be nice, if the user don't need to manualy disable the DR befor.
                    www.simulacrum.de - visualization for designer and architects

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                    • #40
                      Re: V-Ray Utilities 1.0 Released

                      Shift verticals is a great tool, I love it.. but it does not work fine with the batch render tool.
                      for example when I have two saved views each one of them need a different value of Lens shift, which I think has to be updated when the turn of the next render comes... otherwise one of the image will not get its verticals shift.
                      I hope my experss is undestabable

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                      • #41
                        Re: V-Ray Utilities 1.0 Released

                        If you use the new version of the Batch Render tool, then you can save a separate visopt for each view, each with its own shift value, and assign those visopts to the respective view within the batch render. That should solve your issue.
                        Damien Alomar<br />Generally Cool Dude

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                        • #42
                          Re: V-Ray Utilities 1.0 Released

                          thank you very much

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                          • #43
                            Re: V-Ray Utilities 1.0 Released

                            Hi Dalomar,

                            I would like to know where I can download the Vray express, I couldn't find the download page, did you guys change it? if you can post a link that'll be great, thank you very much.

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                            • #44
                              Re: V-Ray Utilities 1.0 Released

                              V-Ray Express is actually installed along with VfR. The toolbars should be in your Rhino Plugins folder, then VRayForRhino, then Misc. All of the V-Ray express stuff are just macros and commands so there's nothing you'd need to do other than add those toolbars to your workspace
                              Damien Alomar<br />Generally Cool Dude

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                              • #45
                                Re: V-Ray Utilities 1.0 Released

                                Is it possible to reupload the utilities again? Since the website just got updated the link has been broken. Thanks!

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