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  • Hidden Pack&Go feature

    Hi,

    VfR allow to collect all textures of a scene to a folder for archiving or transport to an other computer. The trick is: enable DR + enable asset collection + send to shared folder. It's not needed to enable any slave server. If the next rendering is started, than all textures are collected to the "shared" folder. If the folder is placed within the directory of the Rhino scene file, than VfR use this textures, if it can not find the textures at the original paths. The textures can be stored at a directory some directory levels deeper than the scene file.

    -Micha
    www.simulacrum.de - visualization for designer and architects

  • #2
    Re: Hidden Pack&Go feature

    I used that to collect all files when sending a model to viz studio for video matching. But it didn't occur to me it could be used to allow transferring the entire model to another machine.

    This is good news. Thanks for posting this tip.
    Please mention what V-Ray and SketchUp version you are using when posting questions.

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    • #3
      Re: Hidden Pack&Go feature

      Sounds great, nice find Micha! Do either of you know if VRay/VfSU automatically updates it's image paths to reference the new image folder or do you have to reconfigure them manually?
      SU 2018 + VfSU 4.0

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      • #4
        Re: Hidden Pack&Go feature

        VfR is looking for missing texures within the directory where the Rhino file is saved and at the subdirectories of this folder. I'm not sure how much levels of subdirectories, but it should be some levels.
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Re: Hidden Pack&Go feature

          Originally posted by Jackson
          Sounds great, nice find Micha! Do either of you know if VRay/VfSU automatically updates it's image paths to reference the new image folder or do you have to reconfigure them manually?
          V-Ray will not automatically repath the assets. The system that is currently used is that V-Ray has a number of search paths that are used to find an asset when it is not in its original location. Generally, all that is needed is repathing one asset, which will add a search path, and the rest of them will be found. I don't know of any recursion limit as far as directories/folders go.

          There are some pathing issues that I would like to get working on for the next full version of VfR/SU. Relative pathing would be nice, but a easy and convenient way to switch paths would be really great. More persistent feedback on paths that aren't found and a way to manage search paths would be interesting as well.
          Damien Alomar<br />Generally Cool Dude

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