I think it was Micha who originally came up with the clever idea for faking IES lights and Andeciuala who mastered
it for SU, so all credit goes to them, but it still took me about 3 days of experimenting before I got satisfactory
results for faking IES so I thought I'd document the process here in T,T & T.
Andeciuala's thread which covers the basics and has some excellent transparency maps to start with is here:
http://asgvis.com/index.php?option=c...0&topic=3932.0
The render:
What I spent most of my time on was:
a) Editing transparency maps in PS for different effects.
b) Making six distinct recessed luminaire components which could be placed in the ceiling of any model.
c) Reducing poly count while also reducing light leaks.
it for SU, so all credit goes to them, but it still took me about 3 days of experimenting before I got satisfactory
results for faking IES so I thought I'd document the process here in T,T & T.
Andeciuala's thread which covers the basics and has some excellent transparency maps to start with is here:
http://asgvis.com/index.php?option=c...0&topic=3932.0
The render:
What I spent most of my time on was:
a) Editing transparency maps in PS for different effects.
b) Making six distinct recessed luminaire components which could be placed in the ceiling of any model.
c) Reducing poly count while also reducing light leaks.
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