Hi guys,
I'm an industrial designer and there are many cases where I have some type of LCD screen on my products. Up to this point, I have been rendering products in one way, and I was just wondering how others may approach the situation with Vray.
Typically, I have actual thickness to the lens, (be it 0.2mm), apply a clear material to it, and I apply an image as a map for Emissive color on a surface that is 0.1mm below the lens. The below image is done with this method, and the intensity of the Emissive color is set to 5 in this case.
Having actual thickness to the lens adds a little more realism with the light hits the edge. (Please ignore the low rez reflection map).
This is a quick sample with simple geometry, but transparent materials always slow the rendering process down.
Is there a way to cut down on time? Any tricks you guys would like to share? I'd like to know how to and what to model, what we can get away with render/material settings.
Thanks,
Matt
PS. The UI design is something I grabbed online and slapped onto a sample here.
I'm an industrial designer and there are many cases where I have some type of LCD screen on my products. Up to this point, I have been rendering products in one way, and I was just wondering how others may approach the situation with Vray.
Typically, I have actual thickness to the lens, (be it 0.2mm), apply a clear material to it, and I apply an image as a map for Emissive color on a surface that is 0.1mm below the lens. The below image is done with this method, and the intensity of the Emissive color is set to 5 in this case.
Having actual thickness to the lens adds a little more realism with the light hits the edge. (Please ignore the low rez reflection map).
This is a quick sample with simple geometry, but transparent materials always slow the rendering process down.
Is there a way to cut down on time? Any tricks you guys would like to share? I'd like to know how to and what to model, what we can get away with render/material settings.
Thanks,
Matt
PS. The UI design is something I grabbed online and slapped onto a sample here.
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