Some comments on a recent gallery post of mine (http://forum.asgvis.com/index.php?topic=7769.0) bought up a really
interesting question for me, one that hadn't crossed my mind before diving in and using the toon material.
Is it better to just render normally and overlay a sketchup 'Hidden Line" export rather than deal
with the extra rendering time using the toon material?
I was curious so i did a little test. I've rendered the same view from the same file at the same size(3000x1500px)
the original used several toon materials, the new one i did without using any toon materials, but instead i overlayed
in Photoshop a "Hidden Line" exort from sketchup. I've attached a comparison of the 2 versions below.
It seems that what the toon material has outlined and the sketchup lines haven't are things such as the edges of curves and
the intersections of overlapping objects. I took note of the rendering times too, about an hour extra for the toon material.
i guess the conlcusion i've come to is that it's highly dependent on the model you're rendering. if you've got something that's
got square edges then you'll likely just as good a result by overlaying a sketchup hidden line export than by rendering
with the toon material. In this particular case, i think it's been easier and looks nicer rendering using the toon material.
A note on the time difference: I think that intersecting all the objects to get lines on the overlaps and then finding a way in Photoshop
to outline the curves would probably take longer than just waiting for the extra render time. While in theory the time difference is about
an hour, in reality, for both these renderings I set it going before going to bed and in the morning it was done, and so for me, the time
difference was Nil !
Like i mentioned before, which method is better is going to be highly situational.
hope this little test and info helps anyone who may have the same sort of question.
interesting question for me, one that hadn't crossed my mind before diving in and using the toon material.
Is it better to just render normally and overlay a sketchup 'Hidden Line" export rather than deal
with the extra rendering time using the toon material?
I was curious so i did a little test. I've rendered the same view from the same file at the same size(3000x1500px)
the original used several toon materials, the new one i did without using any toon materials, but instead i overlayed
in Photoshop a "Hidden Line" exort from sketchup. I've attached a comparison of the 2 versions below.
It seems that what the toon material has outlined and the sketchup lines haven't are things such as the edges of curves and
the intersections of overlapping objects. I took note of the rendering times too, about an hour extra for the toon material.
i guess the conlcusion i've come to is that it's highly dependent on the model you're rendering. if you've got something that's
got square edges then you'll likely just as good a result by overlaying a sketchup hidden line export than by rendering
with the toon material. In this particular case, i think it's been easier and looks nicer rendering using the toon material.
A note on the time difference: I think that intersecting all the objects to get lines on the overlaps and then finding a way in Photoshop
to outline the curves would probably take longer than just waiting for the extra render time. While in theory the time difference is about
an hour, in reality, for both these renderings I set it going before going to bed and in the morning it was done, and so for me, the time
difference was Nil !
Like i mentioned before, which method is better is going to be highly situational.
hope this little test and info helps anyone who may have the same sort of question.
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