ok, this hurts my brain. it seems that if i scale down my model, i can DRAMATICALLY reduce the rendering time. anyone else seeing this? i started with a grid of 16 cubes (12" on a side), no lighting except GI skylight, white material. render time 16.5s. scaled it down by 0.001, no other changes to anything, render time 5.2s.
why would this be? is this a floating point thing? i know if the model size gets to be ridiculously too huge (x10e15 or something), the render meshes start to deteriorate, which seems to me to be related to significant digits (i.e. not enough available after the decimal). but i don't know why render time would be noticeably faster between models scaled by 10e-3. anyone?
why would this be? is this a floating point thing? i know if the model size gets to be ridiculously too huge (x10e15 or something), the render meshes start to deteriorate, which seems to me to be related to significant digits (i.e. not enough available after the decimal). but i don't know why render time would be noticeably faster between models scaled by 10e-3. anyone?
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