Hi All, I wanted to share a process I've been using with the current 1.49.01 version of VfSU. This is a way to use the material ID to mask out a selected material and then composite in a texture in place.
I am using the method similar to Nomer's post http://forum.asgvis.com/index.php?topic=4156.0 but using the material ID channel in place of the diffuse map.
This is also an update for the environment map grass method from Micha http://forum.asgvis.com/index.php?topic=2320.0 since that method doesn't work in the current version of VfSU (the most recent complaint here: http://forum.asgvis.com/index.php?topic=10354.0)
Here is a link to my tutorial:
http://charlottesvillearchitecturalrendering.com/?p=127
I am using the method similar to Nomer's post http://forum.asgvis.com/index.php?topic=4156.0 but using the material ID channel in place of the diffuse map.
This is also an update for the environment map grass method from Micha http://forum.asgvis.com/index.php?topic=2320.0 since that method doesn't work in the current version of VfSU (the most recent complaint here: http://forum.asgvis.com/index.php?topic=10354.0)
Here is a link to my tutorial:
http://charlottesvillearchitecturalrendering.com/?p=127
![](http://img29.imageshack.us/img29/5391/view3finalb.jpg)
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