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trying to develop a bread rendering technique (like in Pixar's Ratatouille)

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  • trying to develop a bread rendering technique (like in Pixar's Ratatouille)

    Hi,

    I'm trying to make tasty looking bread seen in close up. I would like to be able to do something like the volumetric shader they used in Ratatouille.

    Does nayone can share any idea about that?


    reference:
    Click image for larger version

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    I just started doing some very early tests with vrayVolumetricFog (you can see i'm not there yet!):
    Click image for larger version

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    __________________________________________
    www.strob.net

    Explosion & smoke I did with PhoenixFD
    Little Antman
    See Iron Baby and other of my models on Turbosquid!
    Some RnD involving PhoenixFD

  • #2
    what about using vray displacement with water level...
    Luke Szeflinski
    :: www.lukx.com cgi

    Comment


    • #3
      Or vray metaballs with a texture. It's kind of a vray iso thing alright.

      Comment


      • #4
        You might want to look at Krakatoa and/or Frost for this. I was testing something not too different last year and Bobo was helping to figure out a few ways to create that sort of Iso-surface with those tools. It definitely had some potential I think, but it never went that far for me so not sure.

        http://forums.thinkboxsoftware.com/v...hp?f=89&t=5124
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

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        • #5
          bobo's last shader is really cool.
          =:-/
          Laurent

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          • #6
            Jstrob, did you get anywhere with your test? I'm trying to do some airy bread like that as well, having a heck of time as I'm sure you know.

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            • #7
              There's loads of photogrammetry bread out there now if you want it for still shots.
              Maxscript made easy....
              davewortley.wordpress.com
              Follow me here:
              facebook.com/MaxMadeEasy

              If you don't MaxScript, then have a look at my blog and learn how easy and powerful it can be.

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              • #8
                Is this VrayISO thing still available or working?
                A.

                ---------------------
                www.digitaltwins.be

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                • #9
                  vrayiso is long gone unfortunately. but vray metaball in vray 3 can do some similar stuff, although doesnt seem quite the same. for one iirc you could just apply vrayiso to a mesh as a source.. with metaball you have to first fill/cover the mesh in particles.

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                  • #10
                    I wish the VRayMetaball could use the Krakatoa tools as a source of particles, rather than just pFlow...

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                    • #11
                      Originally posted by Joelaff View Post
                      I wish the VRayMetaball could use the Krakatoa tools as a source of particles, rather than just pFlow...
                      That's not impossible, but we'd need some sort of API to get the particles from Krakatoa. Is one available?

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #12
                        I have an email in to Bobo at Thinkbox to check and see. Thanks.

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                        • #13
                          I worked with a guy that worked at Blur studios for a while and the way he did cereals and breads/cookies was to nest bercon noises inside eachother, sometimes 3 deep. It was confusing but the results were quite good.

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                          • #14
                            Here's a crude attempt with Phoenix:
                            Attached Files

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                            • #15
                              At our studio we are currently doing a small commercial involving food, specifically a sponge cake, and in the last weeks between some other jobs we tried several techniques, from modelling in zbrush and vraymetaballs, from replicating with krakatoa+frost, then photogrammetry.
                              I really wished VrayIso to be still around.
                              Every way has its own pros and cons, to me the best would the latter, problem is the usability of what you get. I'm trying now to export something useful, for example vector displacement maps. Here are some results with a normal sponge i used as a test.

                              Click image for larger version

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                              Click image for larger version

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                              Last edited by kagemaru; 05-03-2015, 02:44 AM.
                              KCTOO - Directors

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