Hey Guys!
I just got a very good result with vray 2.0/3dsmax 2012 and Vector displacement maps created in zbrush4 r3.I cant say this is the correct method, but it produced a very good result.
What I did:
in zbrush:
made model, sculpted/unwrapped being sure no edges touch uv space borders
set my tangent flip and switch and my flip and switch values to 7 as recommended as the 3ds max value in the zbrush pdf
exported a 16 bit version and a 32 bit version of my vector map
go-z'd the model into max
In 3ds max 2012
added a turbosmooth modifier with 1 iteration to the model
added a vraydisplacemod
set the type to subdivision(before switching to subdivision I checked the vector displacement box as it is grayed out when in subdivision mode...not sure whether this is the correct method but I achieved the desired result
imported my Vector map to the texmap slot
In the vraydisplacementmod I had to adjust the amount depending on the map(16 bit or 32 bit) for 16 bit I had to turn up the value quite a bit 4.0 ", for 32 bit I used a much lower value .5 "
relative to bounding box
edge length was set to 1
max subdivs to 512
smooth uv's
smooth uv's at borders
tight bounds all checked
texmap min set to 0
texmap max set to 7
instance the map to the material editor
set the u angle to 180(map came in upside down for some reason)
set blur to .01
I can post images and a file if needed.
Good luck!
Todd
I just got a very good result with vray 2.0/3dsmax 2012 and Vector displacement maps created in zbrush4 r3.I cant say this is the correct method, but it produced a very good result.
What I did:
in zbrush:
made model, sculpted/unwrapped being sure no edges touch uv space borders
set my tangent flip and switch and my flip and switch values to 7 as recommended as the 3ds max value in the zbrush pdf
exported a 16 bit version and a 32 bit version of my vector map
go-z'd the model into max
In 3ds max 2012
added a turbosmooth modifier with 1 iteration to the model
added a vraydisplacemod
set the type to subdivision(before switching to subdivision I checked the vector displacement box as it is grayed out when in subdivision mode...not sure whether this is the correct method but I achieved the desired result
imported my Vector map to the texmap slot
In the vraydisplacementmod I had to adjust the amount depending on the map(16 bit or 32 bit) for 16 bit I had to turn up the value quite a bit 4.0 ", for 32 bit I used a much lower value .5 "
relative to bounding box
edge length was set to 1
max subdivs to 512
smooth uv's
smooth uv's at borders
tight bounds all checked
texmap min set to 0
texmap max set to 7
instance the map to the material editor
set the u angle to 180(map came in upside down for some reason)
set blur to .01
I can post images and a file if needed.
Good luck!
Todd
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