I try to model a glass with liquid inside. Both glass and liquid is colored by fog.
I try to do this in 2 ways.
First I model two objects: glass and liquid slightly overlapping each other. But it's look no good. Rendering and computing caustics takes too much time.
Second - I model three surfaces (see picture). I make three materials and assign them to this surfaces. When glass and liquid have no fog it's no problem. But how can I define fog color for
glass-liquid surface? For this surface fog color and density is different on other sides. When I set up two sided material for this surface fog is visibile only for facing material. WHY?
pls help...
thanks Mnietek
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