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compositing from Render Element with "affect all channel" enabled

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  • compositing from Render Element with "affect all channel" enabled

    Hi all,

    It seems a very basic question, but it did take me down for several days. I coded a node in nuke to compute the final image by applying the following formula: Self-illumination + Direct lighting + Global illumination + Reflection + Refraction. No questions about that.

    The prolem occured once our artist enable "affect all channel" in refraction section of VRayMtl. The above formula does not work any more cause refraction is trebled, because refracted objects are visible in GI and Direct lighting and refelction, so i'm wondering what's the best way( or formula ) to compute the final image in this case? Anyone has met the same problem?

    thanks !!
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