Excuse the broad question but im wondering if there are any tricks using gradient ramps for procedural texture creation?
Im asking because ive yet to really use them apart from for drips (with limited success) or for the odd mask.
I see there are some remapping options but cant really see what youd use them for and ive not found much in the way of tutorials.
Im asking because ive yet to really use them apart from for drips (with limited success) or for the odd mask.
I see there are some remapping options but cant really see what youd use them for and ive not found much in the way of tutorials.
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