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DR + GI with a stored irridiance map

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  • DR + GI with a stored irridiance map

    yes its pretty late for that - i was testing the DR rendering
    wonderful a lot better than this really stupid region net render of viz ...

    but is anybody out there that can tell me how to make it happen that the farm is using one stored irridiance map ... at least it does not work with my system ... the irridiance map is located in the network map path - read only or not ...

    the bucket rendering is basicly working but there is visible GI differences of the brackets rendered from one system in comparison to the brackets rendered from the other system(s)

    if i dont use the GI no problem ... but with ... i dont understand ...

    anybody that could help me?
    thanks in advance
    /wo
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