Hello,
I'm rendering an archvis animation currently, and have a lot of people walking around in there. Now i've rendered the static part of the scene with baked LC/irrmap, and that all works fine. But now I have the problem of putting in people with shadows as a seperate pass, and I'm having some problems with it.
My setup: max2014, vray 2.40.04
vraydomelight + hdri as complete lighting (nothing in environment slots)
Gray vraymtl > vraymtlwrapper put into the mtl override slot in the global switches menu.
Black arch&design material applied to people (from max populate), then excluded from override (the people are just going to be silhouettes with shadow).
My final composited render (with alpha applied on the seperate people pass) looks like this:
The problem i'm having now is, the people who are in the left building's shadow should not have a sharp shadow, but ofcourse they do, since all objects have the vraymtlwrapper applied and are basically all in direct light. How do I get my people to only have sharp (sun) shadows when they are in direct light, and only diffuse shadows for when they are in the building's shadow? Is this unavoidable since I'm using the vraydomelight+hdri?
I'm rendering an archvis animation currently, and have a lot of people walking around in there. Now i've rendered the static part of the scene with baked LC/irrmap, and that all works fine. But now I have the problem of putting in people with shadows as a seperate pass, and I'm having some problems with it.
My setup: max2014, vray 2.40.04
vraydomelight + hdri as complete lighting (nothing in environment slots)
Gray vraymtl > vraymtlwrapper put into the mtl override slot in the global switches menu.
Black arch&design material applied to people (from max populate), then excluded from override (the people are just going to be silhouettes with shadow).
My final composited render (with alpha applied on the seperate people pass) looks like this:
The problem i'm having now is, the people who are in the left building's shadow should not have a sharp shadow, but ofcourse they do, since all objects have the vraymtlwrapper applied and are basically all in direct light. How do I get my people to only have sharp (sun) shadows when they are in direct light, and only diffuse shadows for when they are in the building's shadow? Is this unavoidable since I'm using the vraydomelight+hdri?
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