Announcement

Collapse
No announcement yet.

Painting vector maps in Mari to drive Vray fur

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Painting vector maps in Mari to drive Vray fur

    Painting vector maps in Mari is a breeze, but they are not compatible with Vray because the two software work with vectors in slightly different ways. This tutorial deals with how to generate vector maps in Mari that will work with Vray fur.

    http://docs.sharktacos.com/texture/mariFur.html

    Note that in order to convert the range from -1 to 1 in Mari to 0 to 1 for Vray I needed to convert the 16-bit image to 8-bit before exporting in Mari. While this works to use 8-bit images, I'm not totally happy with that solution. If someone knows a way to do this (say in Nuke) while keeping the texture in 16-bit, please share, and I'll update the tutorial.

    Hope folks find this helpful!
    Last edited by sharktacos; 28-08-2016, 06:26 PM.

  • #2
    Heh, thanks for the tutorial! Very helpful

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hi,

      Thank you for your tutorial. It is very nice!!

      Best Regards,
      Sangho Jung

      Comment


      • #4
        Thanks for the tutorial! It's very good solution.

        Best regards,
        Don-hyeon Choi.

        Comment

        Working...
        X