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Animation: relighting moving objects with a hdr

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  • Animation: relighting moving objects with a hdr

    Hi All,

    I haven't found a fast and consistent workflow to render animations with moving objects.
    There are those 2 tutorial on spot 3D about this topic.
    The 1st one involves compositing and makes sense but requires a lot of extra work that I can't always afford.

    The second and most recent one is faster and includes prepass and rendering with camera path option on both LC and IrrMap.
    I have tried this few times and got random results.
    Sometimes it works, sometimes it doesn't.
    I might have done some mistakes along the way and got some stable and splotchy, but not flickering, GI.

    Anyway, rendering a Light Cache and a Medium Preset Irr Map per every single frame raise my rendertimes to 30 min each.

    Here I am to ask what is the best and fastest way to render moving objects. I will be grateful if you just post the link to a previous thread about it.

    In the meanwhile I have developed a workflow that makes sense in theory but wasn't able to make it work yet.
    I am pretty sure it is a technique used in the film industry so someone might have some good tips.

    The idea is again to render in 2 passes. In the first one I exclude all the moving objects from the scene and render a normal flythrough animation.
    The second is to create a hdr image of the scene to light the moving objects and render them separately with an alpha and then comping it.

    The result won't be 100% perfect but I am pretty sure I will get a closer lighting and a much faster rendering without loading the entire scene.
    Has anyone tried this?

    I remember I have tried it once and having problem to find the right camera to use. Probably the box or fisheye are the correct ones.
    As well I was having such a big difference in terms of exposure and lighting. Any suggestions?

    Kind Regards,

    Giacomo.

  • #2
    Is it an indoor or outdoor scene? What are the moving objects?

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    • #3
      Hi John,

      It is an indoor scene, an airport. At the moment it is pretty empty but the lighting is complex (1000 ies + a couple of domes for diffuse and reflection). Less than 5 mil polys.
      I managed to render decent stills at 720p in 5-10 min average on a dual xeon with 32 threads but with low settings (irrmap low and LC at 512) If I raise the irrmap to medium animation it gets to 20 min easily. Then on the renderfarm we have slower machines and the time doubles up.

      Regards,

      Giacomo.
      Last edited by ARTECONI-CGI; 16-11-2013, 10:41 AM.

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      • #4
        I forgot to say that the moving objects will be build ups of architectural elements such shops, elevators and escalators...

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        • #5
          Honestly 20-30 minutes per frame at 720p with that many lights isn't bad at all, without seeing it there's no way to know if that's fast or not though. You idea of rendering out an HDRI for a background for your animated objects is interesting, but I'd think you'd have issues with the background being warped especially at the top and bottom. I'm not sure you'd save any time doing it this way anyway because you'd be setting up two scenes instead of one and you'd still have to render out IR and LC maps for both. You'd also be missing reflections and if your animated objects interact with anything in the scene this could get tricky to say the least.

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