Hello All VRB users.
For ages, I've not had a proper system in place for filing my 3d assets, and even when I sorted this out (finally!) I was struggling to find a way to browse them to prepare them easily, without stress. After some thinking, I came up with a way of standardizing the process. I can now generate a .blend, ready to insert into a blender scene with vray materials set up in around 3-5 minutes, sometimes much quicker, including rendering a high quality preview.
I have a simple folder structure in which every model is stored in its own folder, with all its dependencies, proxy file and original import format file. all files can be found on my hard disk under 3dModels\overalltype_of_object\more_specific_type\ modelname\modelname.blend. For example, this is the path to an eames chair and ottoman: "Z:\Internal_Stuff\3d_Resources\3d_Models\Furnitur e\Chairs_Lounge\Chair_Eames_lounge_and_Ottoman\Cha ir_Eames_lounge_and_Ottoman.blend"
When I download a professional model, I save it extract the zip into the above folder. Then I open the this blend file -Model_Importer.zip - and save this in that folder as well, renaming it to imported model's name. I make sure the .zip file containing the import files is extracted in place, then import the professional (often and OBJ file, with its .MTL file).
I've set up the blender interface in this file so that I have all the basic material, texture, UV and Proxy proxy panels are easily visible so the process is much quicker (no scrolling for lost buttons etc). Also, there is a preset procedural sun and sky setup, the camera and GI settings are all nicely set up. I prefer a white scene with a sunsky, you may prefer an artificial studio setup - it makes little difference. Finally, the render outputs a 1080p jpg, in the folder above the one the file lives in, meaning images are browseable together. All youhave to do is import the model, setup materials and textures and press render, and it saves the preview in the right place.
Interface Setup, plus notes on useage:

Finally - This is how easy it is to find assets when this system is in place....

I know this is simple stuff, but for arch viz - or any - 3d work, this kind of system saves alot of time and means you can see that a model is correctly setup for VRay before you insert it into your scene - hope you find it helpful.
Rob
For ages, I've not had a proper system in place for filing my 3d assets, and even when I sorted this out (finally!) I was struggling to find a way to browse them to prepare them easily, without stress. After some thinking, I came up with a way of standardizing the process. I can now generate a .blend, ready to insert into a blender scene with vray materials set up in around 3-5 minutes, sometimes much quicker, including rendering a high quality preview.
I have a simple folder structure in which every model is stored in its own folder, with all its dependencies, proxy file and original import format file. all files can be found on my hard disk under 3dModels\overalltype_of_object\more_specific_type\ modelname\modelname.blend. For example, this is the path to an eames chair and ottoman: "Z:\Internal_Stuff\3d_Resources\3d_Models\Furnitur e\Chairs_Lounge\Chair_Eames_lounge_and_Ottoman\Cha ir_Eames_lounge_and_Ottoman.blend"
When I download a professional model, I save it extract the zip into the above folder. Then I open the this blend file -Model_Importer.zip - and save this in that folder as well, renaming it to imported model's name. I make sure the .zip file containing the import files is extracted in place, then import the professional (often and OBJ file, with its .MTL file).
I've set up the blender interface in this file so that I have all the basic material, texture, UV and Proxy proxy panels are easily visible so the process is much quicker (no scrolling for lost buttons etc). Also, there is a preset procedural sun and sky setup, the camera and GI settings are all nicely set up. I prefer a white scene with a sunsky, you may prefer an artificial studio setup - it makes little difference. Finally, the render outputs a 1080p jpg, in the folder above the one the file lives in, meaning images are browseable together. All youhave to do is import the model, setup materials and textures and press render, and it saves the preview in the right place.
Interface Setup, plus notes on useage:
Finally - This is how easy it is to find assets when this system is in place....
I know this is simple stuff, but for arch viz - or any - 3d work, this kind of system saves alot of time and means you can see that a model is correctly setup for VRay before you insert it into your scene - hope you find it helpful.
Rob
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