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Importing Professional Models

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  • Importing Professional Models

    Hello All VRB users.

    For ages, I've not had a proper system in place for filing my 3d assets, and even when I sorted this out (finally!) I was struggling to find a way to browse them to prepare them easily, without stress. After some thinking, I came up with a way of standardizing the process. I can now generate a .blend, ready to insert into a blender scene with vray materials set up in around 3-5 minutes, sometimes much quicker, including rendering a high quality preview.

    I have a simple folder structure in which every model is stored in its own folder, with all its dependencies, proxy file and original import format file. all files can be found on my hard disk under 3dModels\overalltype_of_object\more_specific_type\ modelname\modelname.blend. For example, this is the path to an eames chair and ottoman: "Z:\Internal_Stuff\3d_Resources\3d_Models\Furnitur e\Chairs_Lounge\Chair_Eames_lounge_and_Ottoman\Cha ir_Eames_lounge_and_Ottoman.blend"

    When I download a professional model, I save it extract the zip into the above folder. Then I open the this blend file -Model_Importer.zip - and save this in that folder as well, renaming it to imported model's name. I make sure the .zip file containing the import files is extracted in place, then import the professional (often and OBJ file, with its .MTL file).

    I've set up the blender interface in this file so that I have all the basic material, texture, UV and Proxy proxy panels are easily visible so the process is much quicker (no scrolling for lost buttons etc). Also, there is a preset procedural sun and sky setup, the camera and GI settings are all nicely set up. I prefer a white scene with a sunsky, you may prefer an artificial studio setup - it makes little difference. Finally, the render outputs a 1080p jpg, in the folder above the one the file lives in, meaning images are browseable together. All youhave to do is import the model, setup materials and textures and press render, and it saves the preview in the right place.

    Interface Setup, plus notes on useage:
    Click image for larger version

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    Finally - This is how easy it is to find assets when this system is in place....
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    I know this is simple stuff, but for arch viz - or any - 3d work, this kind of system saves alot of time and means you can see that a model is correctly setup for VRay before you insert it into your scene - hope you find it helpful.

    Rob

  • #2
    I’m a TOTAL “newbie” when it comes to VRAY—I’m using Blender 2.7.0, running (for the next month) on my “mid2010” MacPro tower with a 6core Westmere 3.33Ghz CPU, and no NVIDIA support at ALL… ;o// Works fine for light-duty stuff, Photoshop, etc. but **NOT** for rendering.

    So, I’m finally “jumping the platform” and switching to a “prosumer level” PC *WORK*-station with a “Titan-Black” GPU…. (INSERT "wave of appreciative applause from the studio-audience", HERE! ;o)

    I’ve been browsing all the yummy texture images available on http://www.vray-materials.de/all_materials.php but one thing puzzles me…. WHAT IS THE MESH OBJECT CALLED??? Blender has it’s monkey head, named “Suzanne”, 3DS.Max has the Utah-teapot as it’s default “mesh item”—but the “ancient-microphone, double sphere with collar and base” item on the VRAY materials page, is NOT available for download, and it’s rather hard to SEARCH for something with no name! What is it called, and where can I get a .BLEND or .OBJ or COLLADA .CAE file to download.

    T.I.A. for your help, and sorry for the
    waste of bandwidth
    of this question!! ;oPP

    Comment


    • #3
      Hi,

      I believe the generic term is 'material ball'. Last week, I finally made my own, with Spherical UV Mapping, so you asked at just the right time.

      Click image for larger version

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      Material_Tester.zip

      It also has a chrome and glass 'belt' to study interaction with these glass and comparison of lighting in the chrome.

      Note- Textures and HDR are not included, but otherwise, enjoy!

      R

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