I tried using Blender on a Mac with the standalone demo. I already managed to get it working on a PC but on Mac I can't seem to get it to work. I can't seem to find a actual application to run in the app folder itself. And neither detecting nor setting the vray folder manually within the exporter also doesn't seem to work. Any ideas? Do I need to target a specific file?
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Hello guys,
I agree it's 2014 and installing V-Ray in OS X is way to complicated, having to do advanced terminal steps and using a Dongle... c'mon.
I'm sure many choose other renderers just because of all this.
The last time i installed it i wrote it all down in a tutorial.
I still don't know which versions we can use so i stick with the one i use in the tutorial since it works.
I also feel the V-Ray frame buffer window isn't very OS X friendly, it hangs/crash when you try to close the window before it's 100% done and the tools palettes text/buttons doesn't fit. It works, just not as good as expected.
Still... when working it's fast and can render amazing pictures.
I hope they'll make it all easier and better in the future.
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What irks me is you have to dig for installation instructions. On the Vray for Blender page it makes it sound so simple;
Download VrayBlender, install, download Vray Standalone .dmg open install and you are ready to go.
No where do they tell you how to install the dongle or dongle server or even the drivers for the dongle. The link for the server is broken on their page
and downloads nothing when you hit it. There's no instructions what to download.
Then I finally find your instructions and if that version is the only one that works, that is the one they should have given me, but it wasn't.
Finally with what seems to be everything installed, I hit render and nothing happens, no pop-up window, nothing.
Thanks to Andrey I was able to fix the sym link problem, and he offered to help remotely on the rest of the issues, but that was three days ago. I have not heard from him since.
Also, the 'exporter update' that is supposed to have been fixed a month ago is still broken and breaks the vray-blender connection. So now you have to do a 'git pull' to fix that.
Support from Chaos is non-existent at the moment as they are on vacation. Enjoy that pina colada guys. When you get back how about porting this to Cocoa so it works on OSX.
I had high hopes for Vray/Blender, but for close to $500, I'm not going to be their guinea pig.
I sent my dongle back.
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FloridaJo, i'm with you.
It's almost two years since i bought V-ray standalone, the reason why i haven't learned it or spent time with it is mostly the vague OS X support as well as the icredible hard installation procedure.
What makes me want to sell my license is the lack of progress in the Blender/OS X area as well as the ever question.... what version does actually work.
At one point i hit the update exporter and then nothing worked and i had to get another custom build of Blender again to get the old V-ray to work again.
I feel i'm back in windows again, an endless spiral of trial and error.
I just want things to work.
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Originally posted by Jakerlund View Post...
At one point i hit the update exporter and then nothing worked and i had to get another custom build of Blender again to get the old V-ray to work again.
...
Or some other way.
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