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AO with the render itself as a Pass
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Also curious. Looks like a neat trick.
Given some potential issues with compositing wouldn't it be best to somehow change the environment background to be white for this AO pass? Not sure if that would be possible though.
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such a stupid i am for using softbox.. dont know what i was trying to achieve.. that i land up using softbox.. it should be a simple Vray dirt texture.. ..... ( it is still a new trick for me, i used to render AO separately, dont know if all were already aware & using this technique of rendering AO with extra texture.. )
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Originally posted by alexyork View PostAlso curious. Looks like a neat trick.
Given some potential issues with compositing wouldn't it be best to somehow change the environment background to be white for this AO pass? Not sure if that would be possible though.
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Originally posted by prateekvishwa View PostAlpha map should sort this out.. no?
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Originally posted by prateekvishwa View PostHello guys,
I was just doing little R&D in my free time i discovered this trick which is so far working well with me. Earlier i used to render AO separately but it is little inconvenient as i need to re-render it every time. Below is my workflow.. let me know if you find it useful too..
There can be a significant render hit when including this element, it is not quite for free.
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Nice trick we regularly use for some time, but not the most efficient IMO. I wish we had the same workflow than the one provided by finalRender:
- set AO on in renderer option (and tweak values if needed)
- add AO render element, which provides an option to output AO set up in GI settings (AFAIR, it was called "Output GI details" in finalRender)
-> you're done !
That's one of the little things I regret using VRay compared to finalRender (but for many other things, I prefer VRay for sure )
Regards.Nicolas Caplat
www.intangibles.fr
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I turn off GI, turn off camera exposure, and I use a VRayLightMtl for my material override. In the VRayLightMtl, I use a Vray DirtMap.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostI turn off GI, turn off camera exposure, and I use a VRayLightMtl for my material override. In the VRayLightMtl, I use a Vray DirtMap.Nicolas Caplat
www.intangibles.fr
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I only work on one image at a time, so it makes sense to me. Without the GI it renders really fast, and when using an element it can double your render times.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by NicoC View PostYup, that's another good solution. BUT for us, doing additional passes is not possible, or at least not practical at all: since we generally do between 20 - 30 images (sometimes even more) for a single project, we want to get as many things as possible from a single rendering It's like VRay Toon for example, I'd love to be able to render it separately, as an RE, at the same time as the main rendering ...
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Originally posted by glorybound View PostI only work on one image at a time, so it makes sense to me. Without the GI it renders really fast, and when using an element it can double your render times.Nicolas Caplat
www.intangibles.fr
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