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AO with the render itself as a Pass

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  • AO with the render itself as a Pass

    Hello guys,
    I was just doing little R&D in my free time i discovered this trick which is so far working well with me. Earlier i used to render AO separately but it is little inconvenient as i need to re-render it every time. Below is my workflow.. let me know if you find it useful too..

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    Prateek Vishwa
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    www.prateekvishwa.com
    https://www.facebook.com/pages/PVDS/161239543925007

  • #2
    Just curious what the softbox is doing to the dirt?

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    • #3
      Yeah, I'm kinda curious about that too.

      Comment


      • #4
        Also curious. Looks like a neat trick.

        Given some potential issues with compositing wouldn't it be best to somehow change the environment background to be white for this AO pass? Not sure if that would be possible though.
        Alex York
        Founder of Atelier York - Bespoke Architectural Visualisation
        www.atelieryork.co.uk

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        • #5
          such a stupid i am for using softbox.. dont know what i was trying to achieve.. that i land up using softbox.. it should be a simple Vray dirt texture.. ..... ( it is still a new trick for me, i used to render AO separately, dont know if all were already aware & using this technique of rendering AO with extra texture.. )
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          Prateek Vishwa
          sigpic
          www.prateekvishwa.com
          https://www.facebook.com/pages/PVDS/161239543925007

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          • #6
            Originally posted by alexyork View Post
            Also curious. Looks like a neat trick.

            Given some potential issues with compositing wouldn't it be best to somehow change the environment background to be white for this AO pass? Not sure if that would be possible though.
            Alpha map should sort this out.. no?
            Prateek Vishwa
            sigpic
            www.prateekvishwa.com
            https://www.facebook.com/pages/PVDS/161239543925007

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            • #7
              Originally posted by prateekvishwa View Post
              Alpha map should sort this out.. no?
              Definitely but out of habit I always render AO passes with a white BG to avoid the potential for a black fringe.
              Alex York
              Founder of Atelier York - Bespoke Architectural Visualisation
              www.atelieryork.co.uk

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              • #8
                I'd also have a look at turning off consider for anti aliasing in some cases - it can ramp up your render times quite a bit.

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                • #9
                  Originally posted by prateekvishwa View Post
                  Hello guys,
                  I was just doing little R&D in my free time i discovered this trick which is so far working well with me. Earlier i used to render AO separately but it is little inconvenient as i need to re-render it every time. Below is my workflow.. let me know if you find it useful too..
                  Yeah we often throw in a ExtraTex with dirtmap in our elements much like you have done here. I thought it was a pretty standard thing everyone was doing?

                  There can be a significant render hit when including this element, it is not quite for free.
                  Toucan Creative
                  Linkedin Profile

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                  • #10
                    Nice trick we regularly use for some time, but not the most efficient IMO. I wish we had the same workflow than the one provided by finalRender:

                    - set AO on in renderer option (and tweak values if needed)
                    - add AO render element, which provides an option to output AO set up in GI settings (AFAIR, it was called "Output GI details" in finalRender)
                    -> you're done !

                    That's one of the little things I regret using VRay compared to finalRender (but for many other things, I prefer VRay for sure )

                    Regards.
                    Nicolas Caplat
                    www.intangibles.fr

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                    • #11
                      I turn off GI, turn off camera exposure, and I use a VRayLightMtl for my material override. In the VRayLightMtl, I use a Vray DirtMap.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
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                      • #12
                        Originally posted by glorybound View Post
                        I turn off GI, turn off camera exposure, and I use a VRayLightMtl for my material override. In the VRayLightMtl, I use a Vray DirtMap.
                        Yup, that's another good solution. BUT for us, doing additional passes is not possible, or at least not practical at all: since we generally do between 20 - 30 images (sometimes even more) for a single project, we want to get as many things as possible from a single rendering It's like VRay Toon for example, I'd love to be able to render it separately, as an RE, at the same time as the main rendering ...
                        Nicolas Caplat
                        www.intangibles.fr

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                        • #13
                          I only work on one image at a time, so it makes sense to me. Without the GI it renders really fast, and when using an element it can double your render times.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

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                          • #14
                            Originally posted by NicoC View Post
                            Yup, that's another good solution. BUT for us, doing additional passes is not possible, or at least not practical at all: since we generally do between 20 - 30 images (sometimes even more) for a single project, we want to get as many things as possible from a single rendering It's like VRay Toon for example, I'd love to be able to render it separately, as an RE, at the same time as the main rendering ...
                            Exactly! so far extratexture trick is working fine for me.. lets see what hurdles i face using same in future..
                            Prateek Vishwa
                            sigpic
                            www.prateekvishwa.com
                            https://www.facebook.com/pages/PVDS/161239543925007

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                            • #15
                              Originally posted by glorybound View Post
                              I only work on one image at a time, so it makes sense to me. Without the GI it renders really fast, and when using an element it can double your render times.
                              One image at a time ? lucky you so it makes sense for you, I agree !
                              Nicolas Caplat
                              www.intangibles.fr

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