Ok guys, this is a shot in the dark, but would I love to get some insight into what the automotive cgi companies are doing to to get such amazing results, company's like gloss, taylor james, npix, recom etc,
Also form my research all the German studios seem to have a very similar look to their images, from looking extensively at their cgi work it seems they have some kind of cgi bible that know body knows about, unless your in the know, whats happening here!
I'm mainly focusing on print images, not so much animation, but any advice would be fantastic, list of questions below,
How much does this type of work rely on the real cad data of the cars?
How good are the hdri's ?
What do the raw renders look like?
How much post? are the separate elements of the paint shader given to a retoucher . i.e. base, metal, fleck, coat? to be brushed in in photoshop?
Are the hdri domes calibrated or heavily colour corrected?
What methods are used for creating car paint shaders? Vray Blend? Vray car paint? Shellac?
Synthetic lighting, HDR light studio area lights? What's the general lighting workflow?
Reflections? how do you get them looking good, flowing over the cars in the right places? No ugly reflections,
How are motion blurred domes created? Is it virtualrig or are there methods to shoot these on location?
i'm mainly talking about location backplates with matching domes,
Am i missing anything?
I think getting the paintwork right is the key, and a good dome for reflections is also a part of that, but what is done with these elements,
Please share the secrets if there are any? I don't expect anybody to reveal a manual here as i know the whole business is very hush hush, but any little tips would be massivly appreciated,
This thread could become a sticky of automotive trade secrets
Cheers guys hope this is posted in the correct area,
Also form my research all the German studios seem to have a very similar look to their images, from looking extensively at their cgi work it seems they have some kind of cgi bible that know body knows about, unless your in the know, whats happening here!
I'm mainly focusing on print images, not so much animation, but any advice would be fantastic, list of questions below,
How much does this type of work rely on the real cad data of the cars?
How good are the hdri's ?
What do the raw renders look like?
How much post? are the separate elements of the paint shader given to a retoucher . i.e. base, metal, fleck, coat? to be brushed in in photoshop?
Are the hdri domes calibrated or heavily colour corrected?
What methods are used for creating car paint shaders? Vray Blend? Vray car paint? Shellac?
Synthetic lighting, HDR light studio area lights? What's the general lighting workflow?
Reflections? how do you get them looking good, flowing over the cars in the right places? No ugly reflections,
How are motion blurred domes created? Is it virtualrig or are there methods to shoot these on location?
i'm mainly talking about location backplates with matching domes,
Am i missing anything?
I think getting the paintwork right is the key, and a good dome for reflections is also a part of that, but what is done with these elements,
Please share the secrets if there are any? I don't expect anybody to reveal a manual here as i know the whole business is very hush hush, but any little tips would be massivly appreciated,
This thread could become a sticky of automotive trade secrets
Cheers guys hope this is posted in the correct area,
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