Hi there. I've got some problems with rendering alpha masked textures. I made a tree with alpha masked leaves, but when I rendering, it shows with dark areas between leaves textures. Is it possible to fix that? Thanks in advance.
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Alpha textures rendered with dark areas!
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Could you pls post screenshot / share blendfile with textures?
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Finally I fix!
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I don't know that, maybe you know this method which can be useable to alpha masking the leaf texture. So, my steps like this:
1. Create new 'Layered' material.
2. Create new 2 textures:
-diffuse texture(alpha) and change 'Alpha multiply' value from 1.0 to 2.0;
-diffuse texture 2 (white-blacked texture of the diffuse texture, not black-whited).
3. Go to Material panel again and create New 'BRDF' material with pressing ' ' button. After creating new 'BRDF' select first Diffuse (alpha) texture for 'Color texture' and change multiply value to 1.4, then select second Diffuse texture for 'Opacity (black colored) texture' and change texture multiply to 5.0.
That's it!
This is final result:
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